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Aino

Aino

Clinky-Clank Gadgets-A-Gogo

  • Hydro
  • Claymore
  • 4★
  • Nod-Krai
  • Ascension stat: Elemental Mastery

A genius mechanic and inventor from Nod-Krai who loves interesting machines and sweet treats.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent books: Elysium. To show the days this domain opens, add its row to the rotation table — the six regions already in it are there, and this one is not, so no day is claimed for it.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Varunada Lazurite Gemstone6
Precision Kuuvahki Stamping Die46
Varunada Lazurite Chunk9
Precision Drive Shaft36
Varunada Lazurite Fragment9
Reinforced Drive Shaft30
Varunada Lazurite Sliver1
Portable Bearing168
Broken Drive Shaft18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Silken Feather6
Crown of Insight1
Philosophies of Elysium38
Precision Drive Shaft31
Guide to Elysium21
Reinforced Drive Shaft22
Teachings of Elysium3
Broken Drive Shaft6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Bish-Bash-Bosh Repair

Normal Attack

Performs up to 3 consecutive strikes.

Charged Attack

Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.

At the end of the sequence, performs a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Bish-Bash-Bosh Repair scaling, level 1 to 10
Level12345678910
1-Hit DMG66.5%71.9%77.3%85.1%90.5%96.7%105.2%113.7%122.2%131.5%
2-Hit DMG66.2%71.6%77.0%84.7%90.1%96.2%104.7%113.1%121.6%130.8%
3-Hit DMG49.2%×253.2%×257.2%×263.0%×267.0%×271.5%×277.8%×284.1%×290.4%×297.3%×2
Charged Attack Loop DMG62.5%67.6%72.7%80.0%85.1%90.9%98.9%106.9%114.9%123.6%
Charged Attack Final DMG113.09%122.30%131.50%144.65%153.86%164.38%178.84%193.31%207.77%223.55%
Charged Attack Stamina Cost40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s
Max Duration5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s
Plunge DMG74.6%80.7%86.7%95.4%101.5%108.4%118.0%127.5%137.0%147.4%
Low/High Plunge DMG149.14%/186.29%161.28%/201.45%173.42%/216.62%190.77%/238.28%202.91%/253.44%216.78%/270.77%235.86%/294.60%254.93%/318.42%274.01%/342.25%294.82%/368.25%

Musecatcher

Aino throws a Musecatcher forward, dealing Hydro DMG and dragging her along behind it. When the dragging stops, Aino deals AoE Hydro DMG to nearby opponents.

Holding the Skill will cause it to behave differently.

Hold

Enter Aiming Mode to adjust the Musecatcher's throwing direction.

Musecatcher scaling, level 1 to 10
Level12345678910
Stage 1 DMG65.6%70.5%75.4%82.0%86.9%91.8%98.4%105.0%111.5%118.1%
Stage 2 DMG188.8%203.0%217.1%236.0%250.2%264.3%283.2%302.1%321.0%339.8%
CD10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s

Precision Hydronic Cooler

Aino deploys a custom water-spraying device, the Cool Your Jets Ducky to establish a Focused Hydronic Cooling Zone.

While active, the Cool Your Jets Ducky will periodically fire water balls at nearby opponents, dealing Hydro DMG.

Precision Hydronic Cooler scaling, level 1 to 10
Level12345678910
Water Ball DMG20.1%21.6%23.1%25.1%26.6%28.2%30.2%32.2%34.2%36.2%
Duration14.0s14.0s14.0s14.0s14.0s14.0s14.0s14.0s14.0s14.0s
CD13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s
Energy Cost50505050505050505050

Constellations

  1. C1 · The Theory of Ash—Field Equilibrium

    After Aino uses her Elemental Skill {LINK#S11212}Musecatcher{/LINK} or her Elemental Burst {LINK#S11215}Precision Hydronic Cooler{/LINK}, her Elemental Mastery will be increased by 80. The Elemental Mastery of other nearby active party members will be increased by 80 for 15s.

    The Elemental Mastery-increasing effects of this Constellation do not stack.

  2. C2 · The Principle of Transference in Gear Differentials

    If Aino is off-field while the Focused Hydronic Cooling Zone of her Elemental Burst {LINK#S11215}Precision Hydronic Cooler{/LINK} is active, when your active party member hits a nearby opponent with an attack, the Cool Your Jets Ducky will fire an additional water ball at that opponent, dealing AoE Hydro DMG equal to 25% of Aino's ATK and 100% of her Elemental Mastery. This DMG is considered Elemental Burst DMG. This effect can be triggered once every 5s.

  3. C3 · Cake and the Art of Mechanism Repair

    Increases the Level of {LINK#S11215}Precision Hydronic Cooler{/LINK} by 3.

    Maximum upgrade level is 15.

  4. C4 · Butter and Cats and the Law of Energy Supply

    When the Elemental Skill {LINK#S11212}Musecatcher{/LINK} hits an opponent, it will restore 10 Elemental Energy for Aino. Energy can be restored to her in this manner once every 10s.

  5. C5 · Perpetual Turbine of Metal and Light

    Increases the Level of {LINK#S11212}Musecatcher{/LINK} by 3.

    Maximum upgrade level is 15.

  6. C6 · The Burden of Creative Genius

    For the next 15s after using the Elemental Burst {LINK#S11215}Precision Hydronic Cooler{/LINK}, DMG from nearby active characters' Electro-Charged, Bloom, Lunar-Charged, Lunar-Bloom, and Lunar-Crystallize reactions is increased by 15%.

    Moonsign: Ascendant Gleam: DMG from the aforementioned reactions will be further increased by 20%.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Wolf's Gravestone5★608ATK%
The Unforged5★608ATK%
Royal Greatsword4★565ATK%
Prototype Archaic4★565ATK%
Mailed Flower4★565Elemental Mastery
Fruitful Hook4★565ATK%
Earth Shaker4★565ATK%
Blade of Atonement4★565ATK%
Sets whose two-piece bonus raises this character’s Hydro damage or the stat they ascend into
SetTwo-pieceFour-piece
Heart of DepthHydro DMG Bonus +15%After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Nymph's DreamHydro DMG Bonus +15%After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Hydro takes part in: