Aino
Clinky-Clank Gadgets-A-Gogo
- Hydro
- Claymore
- 4★
- Nod-Krai
- Ascension stat: Elemental Mastery
A genius mechanic and inventor from Nod-Krai who loves interesting machines and sweet treats.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent books: Elysium. To show the days this domain opens, add its row to the rotation table — the six regions already in it are there, and this one is not, so no day is claimed for it.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Bish-Bash-Bosh Repair
Normal Attack
Performs up to 3 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 66.5% | 71.9% | 77.3% | 85.1% | 90.5% | 96.7% | 105.2% | 113.7% | 122.2% | 131.5% |
| 2-Hit DMG | 66.2% | 71.6% | 77.0% | 84.7% | 90.1% | 96.2% | 104.7% | 113.1% | 121.6% | 130.8% |
| 3-Hit DMG | 49.2%×2 | 53.2%×2 | 57.2%×2 | 63.0%×2 | 67.0%×2 | 71.5%×2 | 77.8%×2 | 84.1%×2 | 90.4%×2 | 97.3%×2 |
| Charged Attack Loop DMG | 62.5% | 67.6% | 72.7% | 80.0% | 85.1% | 90.9% | 98.9% | 106.9% | 114.9% | 123.6% |
| Charged Attack Final DMG | 113.09% | 122.30% | 131.50% | 144.65% | 153.86% | 164.38% | 178.84% | 193.31% | 207.77% | 223.55% |
| Charged Attack Stamina Cost | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s |
| Max Duration | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| Plunge DMG | 74.6% | 80.7% | 86.7% | 95.4% | 101.5% | 108.4% | 118.0% | 127.5% | 137.0% | 147.4% |
| Low/High Plunge DMG | 149.14%/186.29% | 161.28%/201.45% | 173.42%/216.62% | 190.77%/238.28% | 202.91%/253.44% | 216.78%/270.77% | 235.86%/294.60% | 254.93%/318.42% | 274.01%/342.25% | 294.82%/368.25% |
Musecatcher
Aino throws a Musecatcher forward, dealing Hydro DMG and dragging her along behind it. When the dragging stops, Aino deals AoE Hydro DMG to nearby opponents.
Holding the Skill will cause it to behave differently.
Hold
Enter Aiming Mode to adjust the Musecatcher's throwing direction.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Stage 1 DMG | 65.6% | 70.5% | 75.4% | 82.0% | 86.9% | 91.8% | 98.4% | 105.0% | 111.5% | 118.1% |
| Stage 2 DMG | 188.8% | 203.0% | 217.1% | 236.0% | 250.2% | 264.3% | 283.2% | 302.1% | 321.0% | 339.8% |
| CD | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
Precision Hydronic Cooler
Aino deploys a custom water-spraying device, the Cool Your Jets Ducky to establish a Focused Hydronic Cooling Zone.
While active, the Cool Your Jets Ducky will periodically fire water balls at nearby opponents, dealing Hydro DMG.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Water Ball DMG | 20.1% | 21.6% | 23.1% | 25.1% | 26.6% | 28.2% | 30.2% | 32.2% | 34.2% | 36.2% |
| Duration | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s | 14.0s |
| CD | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s | 13.5s |
| Energy Cost | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Constellations
- C1 · The Theory of Ash—Field Equilibrium
After Aino uses her Elemental Skill {LINK#S11212}Musecatcher{/LINK} or her Elemental Burst {LINK#S11215}Precision Hydronic Cooler{/LINK}, her Elemental Mastery will be increased by 80. The Elemental Mastery of other nearby active party members will be increased by 80 for 15s.
The Elemental Mastery-increasing effects of this Constellation do not stack.
- C2 · The Principle of Transference in Gear Differentials
If Aino is off-field while the Focused Hydronic Cooling Zone of her Elemental Burst {LINK#S11215}Precision Hydronic Cooler{/LINK} is active, when your active party member hits a nearby opponent with an attack, the Cool Your Jets Ducky will fire an additional water ball at that opponent, dealing AoE Hydro DMG equal to 25% of Aino's ATK and 100% of her Elemental Mastery. This DMG is considered Elemental Burst DMG. This effect can be triggered once every 5s.
- C3 · Cake and the Art of Mechanism Repair
Increases the Level of {LINK#S11215}Precision Hydronic Cooler{/LINK} by 3.
Maximum upgrade level is 15.
- C4 · Butter and Cats and the Law of Energy Supply
When the Elemental Skill {LINK#S11212}Musecatcher{/LINK} hits an opponent, it will restore 10 Elemental Energy for Aino. Energy can be restored to her in this manner once every 10s.
- C5 · Perpetual Turbine of Metal and Light
Increases the Level of {LINK#S11212}Musecatcher{/LINK} by 3.
Maximum upgrade level is 15.
- C6 · The Burden of Creative Genius
For the next 15s after using the Elemental Burst {LINK#S11215}Precision Hydronic Cooler{/LINK}, DMG from nearby active characters' Electro-Charged, Bloom, Lunar-Charged, Lunar-Bloom, and Lunar-Crystallize reactions is increased by 15%.
Moonsign: Ascendant Gleam: DMG from the aforementioned reactions will be further increased by 20%.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 608 | ATK% | |
| 5★ | 608 | ATK% | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | Elemental Mastery | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | ATK% |
| Set | Two-piece | Four-piece |
|---|---|---|
| Heart of Depth | Hydro DMG Bonus +15% | After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
| Nymph's Dream | Hydro DMG Bonus +15% | After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Hydro takes part in:
- Vaporize with Pyro
- Frozen with Cryo
- Electro-Charged with Electro
- Bloom with Dendro