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Amber

Amber

Gliding Champion

  • Pyro
  • Bow
  • 4★
  • Mondstadt
  • Ascension stat: ATK%

Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Freedom, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Agnidus Agate Gemstone6
Everflame Seed46
Agnidus Agate Chunk9
Weathered Arrowhead36
Agnidus Agate Fragment9
Sharp Arrowhead30
Agnidus Agate Sliver1
Small Lamp Grass168
Firm Arrowhead18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Dvalin's Sigh6
Crown of Insight1
Philosophies of Freedom38
Weathered Arrowhead31
Guide to Freedom21
Sharp Arrowhead22
Teachings of Freedom3
Firm Arrowhead6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Sharpshooter

Normal Attack

Performs up to 5 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Sharpshooter scaling, level 1 to 10
Level12345678910
1-Hit DMG36.1%39.1%42.0%46.2%49.1%52.5%57.1%61.7%66.4%71.4%
2-Hit DMG36.1%39.1%42.0%46.2%49.1%52.5%57.1%61.7%66.4%71.4%
3-Hit DMG46.4%50.2%54.0%59.4%63.2%67.5%73.4%79.4%85.3%91.8%
4-Hit DMG47.3%51.1%55.0%60.5%64.3%68.8%74.8%80.8%86.9%93.5%
5-Hit DMG59.34%64.17%69.00%75.90%80.73%86.25%93.84%101.43%109.02%117.30%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Explosive Puppet

The ever-reliable Baron Bunny takes the stage.

Baron Bunny

·Continuously taunts the enemy, drawing their fire.

·Baron Bunny's HP scales with Amber's Max HP.

·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold

Adjusts the throwing direction of Baron Bunny.

The longer the button is held, the further the throw.

Baron Bunny hails from a storied lineage, but Amber has stopped keeping count since Baron Bunny the 893rd.

Explosive Puppet scaling, level 1 to 10
Level12345678910
Inherited HP41.4%44.5%47.6%51.7%54.8%57.9%62.0%66.2%70.3%74.4%
Explosion DMG123.20%132.44%141.68%154.00%163.24%172.48%184.80%197.12%209.44%221.76%
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Fiery Rain

Fires off a shower of arrows, dealing continuous AoE Pyro DMG.

Amber's passion truly burns hot.

Fiery Rain scaling, level 1 to 10
Level12345678910
Fiery Rain DMG Per Wave28.1%30.2%32.3%35.1%37.2%39.3%42.1%44.9%47.7%50.5%
Total Fiery Rain DMG505.44%543.35%581.26%631.80%669.71%707.62%758.16%808.70%859.25%909.79%
Duration2.0s2.0s2.0s2.0s2.0s2.0s2.0s2.0s2.0s2.0s
CD12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
Energy Cost40404040404040404040

Constellations

  1. C1 · One Arrow to Rule Them All

    Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

  2. C2 · Bunny Triggered

    Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.

    Explosion via manual detonation deals 200% additional DMG.

  3. C3 · It Burns!

    Increases the Level of Fiery Rain by 3.

    Maximum upgrade level is 15.

  4. C4 · It's Not Just Any Doll...

    Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

  5. C5 · It's Baron Bunny!

    Increases the Level of Explosive Puppet by 3.

    Maximum upgrade level is 15.

  6. C6 · Wildfire

    Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Amos' Bow5★608ATK%
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Sets whose two-piece bonus raises this character’s Pyro damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Crimson Witch of FlamesPyro DMG Bonus +15%Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Pyro takes part in: