Amber
Gliding Champion
- Pyro
- Bow
- 4★
- Mondstadt
- Ascension stat: ATK%
Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Freedom, open Monday, Thursday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Sharpshooter
Normal Attack
Performs up to 5 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 36.1% | 39.1% | 42.0% | 46.2% | 49.1% | 52.5% | 57.1% | 61.7% | 66.4% | 71.4% |
| 2-Hit DMG | 36.1% | 39.1% | 42.0% | 46.2% | 49.1% | 52.5% | 57.1% | 61.7% | 66.4% | 71.4% |
| 3-Hit DMG | 46.4% | 50.2% | 54.0% | 59.4% | 63.2% | 67.5% | 73.4% | 79.4% | 85.3% | 91.8% |
| 4-Hit DMG | 47.3% | 51.1% | 55.0% | 60.5% | 64.3% | 68.8% | 74.8% | 80.8% | 86.9% | 93.5% |
| 5-Hit DMG | 59.34% | 64.17% | 69.00% | 75.90% | 80.73% | 86.25% | 93.84% | 101.43% | 109.02% | 117.30% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% |
| Fully-Charged Aimed Shot | 124.00% | 133.30% | 142.60% | 155.00% | 164.30% | 173.60% | 186.00% | 198.40% | 210.80% | 223.20% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% |
| Low/High Plunge DMG | 113.63%/141.93% | 122.88%/153.49% | 132.13%/165.04% | 145.35%/181.54% | 154.59%/193.10% | 165.17%/206.30% | 179.70%/224.45% | 194.23%/242.61% | 208.77%/260.76% | 224.62%/280.57% |
Explosive Puppet
The ever-reliable Baron Bunny takes the stage.
Baron Bunny
·Continuously taunts the enemy, drawing their fire.
·Baron Bunny's HP scales with Amber's Max HP.
·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Baron Bunny hails from a storied lineage, but Amber has stopped keeping count since Baron Bunny the 893rd.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Inherited HP | 41.4% | 44.5% | 47.6% | 51.7% | 54.8% | 57.9% | 62.0% | 66.2% | 70.3% | 74.4% |
| Explosion DMG | 123.20% | 132.44% | 141.68% | 154.00% | 163.24% | 172.48% | 184.80% | 197.12% | 209.44% | 221.76% |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
Fiery Rain
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
Amber's passion truly burns hot.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Fiery Rain DMG Per Wave | 28.1% | 30.2% | 32.3% | 35.1% | 37.2% | 39.3% | 42.1% | 44.9% | 47.7% | 50.5% |
| Total Fiery Rain DMG | 505.44% | 543.35% | 581.26% | 631.80% | 669.71% | 707.62% | 758.16% | 808.70% | 859.25% | 909.79% |
| Duration | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s |
| CD | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| Energy Cost | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Constellations
- C1 · One Arrow to Rule Them All
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
- C2 · Bunny Triggered
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.
- C3 · It Burns!
Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.
- C4 · It's Not Just Any Doll...
Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.
- C5 · It's Baron Bunny!
Increases the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.
- C6 · Wildfire
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 542 | CRIT DMG |
| Set | Two-piece | Four-piece |
|---|---|---|
| Resolution of Sojourner | ATK +18%. | Increases Charged Attack CRIT Rate by 30%. |
| Brave Heart | ATK +18%. | Increases DMG by 30% against opponents with more than 50% HP. |
| Gladiator's Finale | ATK +18%. | If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
| Crimson Witch of Flames | Pyro DMG Bonus +15% | Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks. |
| Shimenawa's Reminiscence | ATK +18%. | When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
| Vermillion Hereafter | ATK +18%. | After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
| Echoes of an Offering | ATK +18%. | When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
| Nighttime Whispers in the Echoing Woods | ATK +18%. | After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Pyro takes part in:
- Vaporize with Hydro
- Melt with Cryo
- Overloaded with Electro
- Burning with Dendro