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Arlecchino

Arlecchino

Dire Balemoon

  • Pyro
  • Polearm
  • 5★
  • Ascension stat: CRIT DMG

"The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Order, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Agnidus Agate Gemstone6
Fragment of a Golden Melody46
Agnidus Agate Chunk9
Lieutenant's Insignia36
Agnidus Agate Fragment9
Sergeant's Insignia30
Agnidus Agate Sliver1
Rainbow Rose168
Recruit's Insignia18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Fading Candle6
Crown of Insight1
Philosophies of Order38
Lieutenant's Insignia31
Guide to Order21
Sergeant's Insignia22
Teachings of Order3
Recruit's Insignia6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Invitation to a Beheading

Normal Attack

Performs up to 6 consecutive spear strikes.

Charged Attack

Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.

Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death

When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.

When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.

Invitation to a Beheading scaling, level 1 to 10
Level12345678910
Masque of the Red Death Increase120.40%130.20%140.00%154.00%163.80%175.00%190.40%205.80%221.20%238.00%
1-Hit DMG47.5%51.4%55.2%60.8%64.6%69.0%75.1%81.2%87.3%93.9%
2-Hit DMG52.1%56.3%60.6%66.6%70.9%75.7%82.4%89.1%95.7%103.0%
3-Hit DMG65.4%70.7%76.0%83.6%89.0%95.0%103.4%111.8%120.1%129.3%
4-Hit DMG37.1%+37.1%40.2%+40.2%43.2%+43.2%47.5%+47.5%50.5%+50.5%54.0%+54.0%58.7%+58.7%63.5%+63.5%68.2%+68.2%73.4%+73.4%
5-Hit DMG70.0%75.7%81.4%89.5%95.2%101.7%110.7%119.6%128.6%138.3%
6-Hit DMG85.4%92.3%99.3%109.2%116.2%124.1%135.0%145.9%156.9%168.8%
Charged Attack DMG90.8%98.2%105.6%116.2%123.6%132.0%143.6%155.2%166.8%179.5%
Charged Attack Stamina Cost25.025.025.025.025.025.025.025.025.025.0
High-Speed Movement Stamina Cost40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.8%/159.7%138.2%/172.7%148.6%/185.7%163.5%/204.2%173.9%/217.2%185.8%/232.1%202.2%/252.5%218.5%/272.9%234.9%/293.4%252.7%/315.6%

All Is Ash

Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.

Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive

·Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.

·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.

·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.

As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.

All Is Ash scaling, level 1 to 10
Level12345678910
Spike DMG14.8%16.0%17.1%18.6%19.7%20.8%22.3%23.7%25.2%26.7%
Cleave DMG133.6%143.6%153.6%166.9%177.0%187.0%200.3%213.7%227.1%240.4%
Blood-Debt Directive DMG31.8%34.2%36.6%39.8%42.1%44.5%47.7%50.9%54.1%57.2%
CD30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s

Balemoon Rising

Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.

It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.

She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.

Balemoon Rising scaling, level 1 to 10
Level12345678910
Skill DMG370.4%398.2%426.0%463.0%490.8%518.6%555.6%592.6%629.7%666.7%
Amount of HP Restored150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK150.0% Bond of Life+150.0% ATK
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · "All Reprisals and Arrears, Mine to Bear..."

    Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.

  2. C2 · "All Rewards and Retribution, Mine to Bestow..."

    Blood-Debt Directives are now already Blood-Debt Due when first applied.

    When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.

    You must first unlock the Ascension Talent "Agony Alone May Be Repaid."

  3. C3 · "You Shall Become a New Member of Our Family..."

    Increases the Level of Normal Attack: Invitation to a Beheading by 3.

    Maximum upgrade level is 15.

  4. C4 · "You Shall Love and Protect Each Other Henceforth..."

    When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.

  5. C5 · "For Alone, We Are as Good as Dead..."

    Increases the Level of Balemoon Rising by 3.

    Maximum upgrade level is 15.

  6. C6 · "From This Day On, We Shall Delight in New Life Together."

    The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.

    For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Calamity Queller5★741ATK%
Primordial Jade Winged-Spear5★674CRIT Rate
Crimson Moon's Semblance5★674CRIT Rate
Bloodsoaked Ruins5★674CRIT Rate
Disaster and Remorse5★674CRIT Rate
Staff of Homa5★608CRIT DMG
Vortex Vanquisher5★608ATK%
Lumidouce Elegy5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Pyro damage or the stat they ascend into
SetTwo-pieceFour-piece
Crimson Witch of FlamesPyro DMG Bonus +15%Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Pyro takes part in: