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Beidou

Beidou

Uncrowned Lord of the Ocean

  • Electro
  • Claymore
  • 4★
  • Liyue
  • Ascension stat: Electro DMG Bonus

Captain of her crew, The Crux. She's quite an unbound and forthright woman.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Gold, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Vajrada Amethyst Gemstone6
Lightning Prism46
Vajrada Amethyst Chunk9
Golden Raven Insignia36
Vajrada Amethyst Fragment9
Silver Raven Insignia30
Vajrada Amethyst Sliver1
Noctilucous Jade168
Treasure Hoarder Insignia18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Dvalin's Sigh6
Crown of Insight1
Philosophies of Gold38
Golden Raven Insignia31
Guide to Gold21
Silver Raven Insignia22
Teachings of Gold3
Treasure Hoarder Insignia6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Oceanborne

Normal Attack

Performs up to 5 consecutive strikes.

Charged Attack

Drains Stamina over time to perform continuous slashes.

At the end of the sequence, performs a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Oceanborne scaling, level 1 to 10
Level12345678910
1-Hit DMG71.12%76.91%82.70%90.97%96.76%103.38%112.47%121.57%130.67%140.59%
2-Hit DMG70.86%76.63%82.40%90.64%96.41%103.00%112.06%121.13%130.19%140.08%
3-Hit DMG88.32%95.51%102.70%112.97%120.16%128.38%139.67%150.97%162.27%174.59%
4-Hit DMG86.52%93.56%100.60%110.66%117.70%125.75%136.82%147.88%158.95%171.02%
5-Hit DMG112.14%121.27%130.40%143.44%152.57%163.00%177.34%191.69%206.03%221.68%
Charged Attack Cycling DMG56.24%60.82%65.40%71.94%76.52%81.75%88.94%96.14%103.33%111.18%
Charged Attack Final DMG101.82%110.11%118.40%130.24%138.53%148.00%161.02%174.05%187.07%201.28%
Charged Attack Stamina Cost40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s
Max Duration5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s
Plunge DMG74.6%80.7%86.7%95.4%101.5%108.4%118.0%127.5%137.0%147.4%
Low/High Plunge DMG149.14%/186.29%161.28%/201.45%173.42%/216.62%190.77%/238.28%202.91%/253.44%216.78%/270.77%235.86%/294.60%254.93%/318.42%274.01%/342.25%294.82%/368.25%

Tidecaller

#Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}

Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold

Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.

Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.

The shield possesses the following properties:

·Has 250% Electro DMG Absorption Efficiency.

·Applies the Electro element to Beidou upon activation.

Conquer the high seas! Pursue the waves and chase the storm!

Tidecaller scaling, level 1 to 10
Level12345678910
Shield DMG Absorption14.4% Max HP+138615.5% Max HP+152516.6% Max HP+167518.0% Max HP+183719.1% Max HP+201020.2% Max HP+219521.6% Max HP+239223.0% Max HP+260024.5% Max HP+281925.9% Max HP+3050
Base DMG121.60%130.72%139.84%152.00%161.12%170.24%182.40%194.56%206.72%218.88%
DMG Bonus on Hit Taken160.00%172.00%184.00%200.00%212.00%224.00%240.00%256.00%272.00%288.00%
CD7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s

Stormbreaker

Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe

·When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.

·Increases the character's resistance to interruption, and decreases DMG taken.

A maximum of 1 lightning discharge can be triggered per second.

With a peal of thunder, Haishan is slain.

Stormbreaker scaling, level 1 to 10
Level12345678910
Skill DMG121.60%130.72%139.84%152.00%161.12%170.24%182.40%194.56%206.72%218.88%
Lightning DMG96.00%103.20%110.40%120.00%127.20%134.40%144.00%153.60%163.20%172.80%
DMG Reduction20.00%21.00%22.00%24.00%25.00%26.00%28.00%30.00%32.00%34.00%
Duration15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
CD20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s
Energy Cost80808080808080808080

Constellations

  1. C1 · Sea Beast's Scourge

    When Stormbreaker is used:

    Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s.

    This shield absorbs Electro DMG 250% more effectively.

  2. C2 · Upon the Turbulent Sea, the Thunder Arises

    Stormbreaker's arc lightning can jump to 2 additional targets.

  3. C3 · Summoner of Storm

    Increases the Level of Tidecaller by 3.

    Maximum upgrade level is 15.

  4. C4 · Stunning Revenge

    Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s.

  5. C5 · Crimson Tidewalker

    Increases the Level of Stormbreaker by 3.

    Maximum upgrade level is 15.

  6. C6 · Bane of Evil

    During the duration of Stormbreaker, the Electro RES of surrounding opponents is decreased by 15%.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Fang of the Mountain King5★741CRIT Rate
A Thousand Blazing Suns5★741CRIT Rate
Verdict5★674CRIT Rate
A Teaspoon of Transcendence5★674CRIT DMG
Wolf's Gravestone5★608ATK%
The Unforged5★608ATK%
Beacon of the Reed Sea5★608CRIT Rate
Gest of the Mighty Wolf5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Electro damage or the stat they ascend into
SetTwo-pieceFour-piece
Thundering FuryElectro DMG Bonus +15%Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Electro takes part in: