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Dehya

Dehya

Flame-Mane

  • Pyro
  • Claymore
  • 5★
  • Sumeru
  • Ascension stat: HP%

A member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Praxis, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Agnidus Agate Gemstone6
Light Guiding Tetrahedron46
Agnidus Agate Chunk9
Rich Red Brocade36
Agnidus Agate Fragment9
Trimmed Red Silk30
Agnidus Agate Sliver1
Sand Grease Pupa168
Faded Red Satin18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Puppet Strings6
Crown of Insight1
Philosophies of Praxis38
Rich Red Brocade31
Guide to Praxis21
Trimmed Red Silk22
Teachings of Praxis3
Faded Red Satin6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Sandstorm Assault

Normal Attack

Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack

Drains Stamina over time to perform continuous slashes.

At the end of the sequence, performs a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Sandstorm Assault scaling, level 1 to 10
Level12345678910
1-Hit DMG62.1%67.2%72.2%79.5%84.5%90.3%98.2%106.2%114.1%122.8%
2-Hit DMG61.7%66.7%71.8%78.9%84.0%89.7%97.6%105.5%113.4%122.0%
3-Hit DMG76.6%82.9%89.1%98.0%104.3%111.4%121.2%131.0%140.8%151.5%
4-Hit DMG95.3%103.0%110.8%121.9%129.6%138.5%150.7%162.9%175.1%188.4%
Charged Attack Cyclic DMG56.3%60.9%65.5%72.0%76.6%81.9%89.1%96.3%103.5%111.3%
Charged Attack Final DMG101.82%110.11%118.40%130.24%138.53%148.00%161.02%174.05%187.07%201.28%
Charged Attack Stamina Cost40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s
Max Duration5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s
Plunge DMG74.6%80.7%86.7%95.4%101.5%108.4%118.0%127.5%137.0%147.4%
Low/High Plunge DMG149.14%/186.29%161.28%/201.45%173.42%/216.62%190.77%/238.28%202.91%/253.44%216.78%/270.77%235.86%/294.60%254.93%/318.42%274.01%/342.25%294.82%/368.25%

Molten Inferno

This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame

This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.

Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame

This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.

Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.

A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum

When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.

Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.

Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.

Molten Inferno scaling, level 1 to 10
Level12345678910
Indomitable Flame DMG112.9%121.3%129.8%141.1%149.6%158.0%169.3%180.6%191.9%203.2%
Ranging Flame DMG132.8%142.8%152.7%166.0%176.0%185.9%199.2%212.5%225.8%239.0%
Field DMG60.2% ATK+1.03% Max HP64.7% ATK+1.11% Max HP69.2% ATK+1.19% Max HP75.3% ATK+1.29% Max HP79.8% ATK+1.37% Max HP84.3% ATK+1.44% Max HP90.3% ATK+1.55% Max HP96.3% ATK+1.65% Max HP102.3% ATK+1.75% Max HP108.4% ATK+1.86% Max HP
Mitigation32.00%34.00%36.00%38.00%40.00%42.00%44.00%46.00%48.00%50.00%
Redmane's Blood Maximum200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP200.00% Max HP
Field Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s

Leonine Bite

Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.

In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.

If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.

In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage

Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.

Even the flowing flames must obey her rage and at her command become her fangs and claws.

Leonine Bite scaling, level 1 to 10
Level12345678910
Flame-Mane's Fist DMG98.7% ATK+1.69% Max HP106.1% ATK+1.82% Max HP113.5% ATK+1.95% Max HP123.4% ATK+2.11% Max HP130.8% ATK+2.24% Max HP138.2% ATK+2.37% Max HP148.0% ATK+2.54% Max HP157.9% ATK+2.71% Max HP167.8% ATK+2.88% Max HP177.7% ATK+3.05% Max HP
Incineration Drive DMG139.3% ATK+2.39% Max HP149.7% ATK+2.57% Max HP160.2% ATK+2.75% Max HP174.1% ATK+2.99% Max HP184.6% ATK+3.16% Max HP195.0% ATK+3.34% Max HP209.0% ATK+3.58% Max HP222.9% ATK+3.82% Max HP236.8% ATK+4.06% Max HP250.7% ATK+4.30% Max HP
Duration4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s
Energy Cost70707070707070707070

Constellations

  1. C1 · The Flame Incandescent

    Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:

    ·Molten Inferno's DMG will be increased by 3.6% of her Max HP.

    ·Leonine Bite's DMG will be increased by 6% of her Max HP.

  2. C2 · The Sand-Blades Glittering

    When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s.

    Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.

  3. C3 · A Rage Swift as Fire

    Increases the Level of Leonine Bite by 3.

    Maximum upgrade level is 15.

  4. C4 · An Oath Abiding

    When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.

  5. C5 · The Alpha Unleashed

    Increases the Level of Molten Inferno by 3.

    Maximum upgrade level is 15.

  6. C6 · The Burning Claws Cleaving

    The CRIT Rate of Leonine Bite is increased by 10%.

    Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Fang of the Mountain King5★741CRIT Rate
A Thousand Blazing Suns5★741CRIT Rate
Verdict5★674CRIT Rate
A Teaspoon of Transcendence5★674CRIT DMG
Beacon of the Reed Sea5★608CRIT Rate
Gest of the Mighty Wolf5★608CRIT Rate
Redhorn Stonethresher5★542CRIT DMG
Talking Stick4★565CRIT Rate
Sets whose two-piece bonus raises this character’s Pyro damage or the stat they ascend into
SetTwo-pieceFour-piece
Crimson Witch of FlamesPyro DMG Bonus +15%Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Tenacity of the MillelithHP +20%When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Vourukasha's GlowHP +20%Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Pyro takes part in: