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Electro Traveler Girl

Electro Traveler Girl

  • Electro
  • Sword
  • 5★
  • Ascension stat: ATK%

A traveler from another world who had their only kin taken away, forcing them to embark on a journey to find The Seven.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Transience, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Brilliant Diamond Gemstone6
Brilliant Diamond Chunk9
Ominous Mask36
Brilliant Diamond Fragment9
Stained Mask30
Brilliant Diamond Sliver1
Windwheel Aster168
Damaged Mask18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Dragon Lord's Crown6
Crown of Insight1
Philosophies of Light20
Philosophies of Elegance12
Philosophies of Transience6
Famed Handguard31
Guide to Elegance11
Guide to Transience6
Guide to Light4
Kageuchi Handguard22
Teachings of Transience3
Old Handguard6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Foreign Thundershock

Normal Attack

Performs up to 5 rapid strikes.

Charged Attack

Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Foreign Thundershock scaling, level 1 to 10
Level12345678910
1-Hit DMG44.5%48.1%51.7%56.9%60.5%64.6%70.3%76.0%81.7%87.9%
2-Hit DMG43.4%47.0%50.5%55.5%59.1%63.1%68.7%74.2%79.8%85.9%
3-Hit DMG52.98%57.29%61.60%67.76%72.07%77.00%83.78%90.55%97.33%104.72%
4-Hit DMG58.31%63.05%67.80%74.58%79.33%84.75%92.21%99.67%107.12%115.26%
5-Hit DMG70.78%76.54%82.30%90.53%96.29%102.88%111.93%120.98%130.03%139.91%
Charged Attack DMG55.90%+72.24%60.45%+78.12%65.00%+84.00%71.50%+92.40%76.05%+98.28%81.25%+105.00%88.40%+114.24%95.55%+123.48%102.70%+132.72%110.50%+142.80%
Charged Attack Stamina Cost20.020.020.020.020.020.020.020.020.020.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Lightning Blade

Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.

2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets

When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:

·Restores Elemental Energy

·Increases Energy Recharge during the Abundance Amulet's duration.

You and Paimon discuss the paths by which electricity might flow.

Lightning Blade scaling, level 1 to 10
Level12345678910
Skill DMG78.66%84.56%90.46%98.33%104.23%110.13%118.00%125.86%133.73%141.60%
Energy Regeneration3.0 Per Amulet3.0 Per Amulet3.0 Per Amulet3.5 Per Amulet3.5 Per Amulet3.5 Per Amulet4.0 Per Amulet4.0 Per Amulet4.0 Per Amulet4.0 Per Amulet
Energy Recharge Increase20.00%20.00%20.00%20.00%20.00%20.00%20.00%20.00%20.00%20.00%
Duration6.0s6.0s6.0s6.0s6.0s6.0s6.0s6.0s6.0s6.0s
Abundance Amulet Duration15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
CD13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s

Bellowing Thunder

You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.

Lightning Shroud

When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.

When Falling Thunder hits opponents, it will regenerate Energy for that character.

One instance of Falling Thunder can be generated every 0.5s.

You and Paimon studied the light that flashes through the clouds.

Bellowing Thunder scaling, level 1 to 10
Level12345678910
Skill DMG114.4%123.0%131.6%143.0%151.6%160.2%171.6%183.0%194.5%205.9%
Falling Thunder DMG32.8%35.3%37.7%41.0%43.5%45.9%49.2%52.5%55.8%59.0%
Energy Regeneration0.80.80.80.90.90.91.01.01.01.0
Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s
Energy Cost80808080808080808080

Constellations

  1. C1 · Spring Thunder of Fertility

    The number of Abundance Amulets that can be generated using Lightning Blade is increased to 3.

  2. C2 · Violet Vehemence

    When Falling Thunder created by Bellowing Thunder hits an opponent, it will decrease their Electro RES by 15% for 8s.

  3. C3 · Distant Crackling

    Increases the Level of Bellowing Thunder by 3.

    Maximum upgrade level is 15.

  4. C4 · Fickle Cloudstrike

    When a character obtains Abundance Amulets generated by Lightning Blade, if this character's Energy is less than 35%, the Energy restored by the Abundance Amulets is increased by 100%.

  5. C5 · Clamor in the Wilds

    Increases the Level of Lightning Blade by 3.

    Maximum upgrade level is 15.

  6. C6 · World-Shaker

    Every 2 Falling Thunder attacks triggered by Bellowing Thunder will greatly increase the DMG dealt by the next Falling Thunder, which will deal 200% of its original DMG and will restore an additional 1 Energy to the current character.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Swords of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Mistsplitter Reforged5★674CRIT DMG
Absolution5★674CRIT DMG
Azurelight5★674CRIT Rate
Whitelake Frostfeather5★674CRIT Rate
Summit Shaper5★608ATK%
Haran Geppaku Futsu5★608CRIT Rate
Athame Artis5★608CRIT Rate
Exaiphanes Blade5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Electro damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Thundering FuryElectro DMG Bonus +15%Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Electro takes part in: