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Fischl

Fischl

Prinzessin der Verurteilung!

  • Electro
  • Bow
  • 4★
  • Mondstadt
  • Ascension stat: ATK%

A mysterious girl who calls herself "Prinzessin der Verurteilung" and travels with a night raven named Oz.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Ballad, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Vajrada Amethyst Gemstone6
Lightning Prism46
Vajrada Amethyst Chunk9
Weathered Arrowhead36
Vajrada Amethyst Fragment9
Sharp Arrowhead30
Vajrada Amethyst Sliver1
Small Lamp Grass168
Firm Arrowhead18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Spirit Locket of Boreas6
Crown of Insight1
Philosophies of Ballad38
Weathered Arrowhead31
Guide to Ballad21
Sharp Arrowhead22
Teachings of Ballad3
Firm Arrowhead6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Bolts of Downfall

Normal Attack

Performs up to 5 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Bolts of Downfall scaling, level 1 to 10
Level12345678910
1-Hit DMG44.1%47.7%51.3%56.4%60.0%64.1%69.8%75.4%81.1%87.2%
2-Hit DMG46.8%50.6%54.4%59.8%63.6%68.0%74.0%80.0%86.0%92.5%
3-Hit DMG58.14%62.87%67.60%74.36%79.09%84.50%91.94%99.37%106.81%114.92%
4-Hit DMG57.71%62.40%67.10%73.81%78.51%83.88%91.26%98.64%106.02%114.07%
5-Hit DMG72.07%77.93%83.80%92.18%98.05%104.75%113.97%123.19%132.40%142.46%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Nightrider

#Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.

For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.

{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} again any time during the ability's duration to once again summon him to Fischl's side.

"My time is most precious, and I shall not waste it on the likes of you... Go, Oz, fall upon them, and bring down upon them your Rachsüchtig Blitz, that which tears open the long night."

—Flowers for Princess Fischl (IV): Farewell Frau Welt

Nightrider scaling, level 1 to 10
Level12345678910
Oz's ATK DMG88.80%95.46%102.12%111.00%117.66%124.32%133.20%142.08%150.96%159.84%
Summoning DMG115.44%124.10%132.76%144.30%152.96%161.62%173.16%184.70%196.25%207.79%
Oz's Duration10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
CD25.0s25.0s25.0s25.0s25.0s25.0s25.0s25.0s25.0s25.0s

Midnight Phantasmagoria

Summons Oz to spread his twin wings of twilight and defend Fischl.

Has the following properties during the ability's duration:

·Fischl takes on Oz's form, greatly increasing her Movement Speed.

·Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes into contact with. Each opponent can only be struck once.

·Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.

"...In the hordes of beasts that follow the cursed blood, only Prince Nachtraben, who bore witness to the extinction of a thousand worlds, knows her true greatness. Thus the night wings he spreads are his eternal promise to protect Her Royal Highness."

—Flowers for Princess Fischl (I): End Time Zersetzung

Midnight Phantasmagoria scaling, level 1 to 10
Level12345678910
Falling Thunder DMG208.00%223.60%239.20%260.00%275.60%291.20%312.00%332.80%353.60%374.40%
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Gaze of the Deep

    Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl performs a Normal Attack against an opponent, Oz fires a coordinated attack, dealing DMG equal to 22% of Fischl's ATK.

  2. C2 · Devourer of All Sins

    When Nightrider is used, it deals an additional 200% ATK as DMG, and its AoE is increased by 50%.

  3. C3 · Wings of Nightmare

    Increases the Level of Nightrider by 3.

    Maximum upgrade level is 15.

  4. C4 · Her Pilgrimage of Bleak

    When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents.

    When the skill duration ends, Fischl regenerates 20% of her HP.

  5. C5 · Against the Fleeing Light

    Increases the Level of Midnight Phantasmagoria by 3.

    Maximum upgrade level is 15.

  6. C6 · Evernight Raven

    Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs coordinated attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Amos' Bow5★608ATK%
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Sets whose two-piece bonus raises this character’s Electro damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Thundering FuryElectro DMG Bonus +15%Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Electro takes part in: