Freminet
Yearning for Unseen Depths
- Cryo
- Claymore
- 4★
- Fontaine
- Ascension stat: ATK%
A reserved young man who is well-versed in diving. Beneath his distant, icy demeanor lies a pure heart bereft of all flaws.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Justice, open Tuesday, Friday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Flowing Eddies
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 84.2% | 91.1% | 98.0% | 107.7% | 114.6% | 122.4% | 133.2% | 144.0% | 154.8% | 166.5% |
| 2-Hit DMG | 80.7% | 87.2% | 93.8% | 103.2% | 109.8% | 117.3% | 127.6% | 137.9% | 148.2% | 159.5% |
| 3-Hit DMG | 101.9% | 110.2% | 118.5% | 130.3% | 138.6% | 148.1% | 161.2% | 174.2% | 187.2% | 201.4% |
| 4-Hit DMG | 123.8% | 133.9% | 144.0% | 158.4% | 168.4% | 179.9% | 195.8% | 211.6% | 227.5% | 244.7% |
| Charged Attack Cyclic DMG | 62.5% | 67.6% | 72.7% | 80.0% | 85.1% | 90.9% | 98.9% | 106.9% | 114.9% | 123.6% |
| Charged Attack Final DMG | 113.09% | 122.30% | 131.50% | 144.65% | 153.86% | 164.38% | 178.84% | 193.31% | 207.77% | 223.55% |
| Charged Attack Stamina Cost | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s |
| Max Duration | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| Plunge DMG | 74.6% | 80.7% | 86.7% | 95.4% | 101.5% | 108.4% | 118.0% | 127.5% | 137.0% | 147.4% |
| Low/High Plunge DMG | 149.14%/186.29% | 161.28%/201.45% | 173.42%/216.62% | 190.77%/238.28% | 202.91%/253.44% | 216.78%/270.77% | 235.86%/294.60% | 254.93%/318.42% | 274.01%/342.25% | 294.82%/368.25% |
Pressurized Floe
Performs an upward thrust that deals Cryo DMG and causes Freminet to enter Pers Timer for 10s.
While Pers Timer is active, his Elemental Skill will turn into Shattering Pressure.
Shattering Pressure
Executes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.
·Level 0: Unleashes a vertical cut, dealing Cryo DMG.
·Levels 1 to 3: Unleashes a vertical cut alongside Pers, dealing Cryo DMG and Physical DMG. DMG dealt scales based on Pressure Level.
·Level 4: Borrows the power of a fully-pressurized Pers to deal Physical DMG. Meanwhile, Normal Attack: Flowing Eddies will be replaced by Shattering Pressure.
Pers Timer
When Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers's Pressure Level.
The accompanying Cryo DMG dealt this way is considered Elemental Skill DMG.
Arkhe: Pneuma
At certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG.
To immobilize one's opponent without taking their life can also be considered something of a "survival" strategy that one may choose.
"Pers... I leave the rest to you."
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Upward Thrust DMG | 83.0% | 89.3% | 95.5% | 103.8% | 110.0% | 116.3% | 124.6% | 132.9% | 141.2% | 149.5% |
| Frost DMG | 7.2% | 7.7% | 8.2% | 8.9% | 9.5% | 10.0% | 10.7% | 11.5% | 12.2% | 12.9% |
| Level 0 Shattering Pressure DMG | 200.5% | 215.5% | 230.6% | 250.6% | 265.6% | 280.7% | 300.7% | 320.8% | 340.8% | 360.9% |
| Level 1 Shattering Pressure DMG | 100.2% Cryo + 48.7% Physical | 107.8% Cryo + 52.3% Physical | 115.3% Cryo + 56.0% Physical | 125.3% Cryo + 60.9% Physical | 132.8% Cryo + 64.5% Physical | 140.3% Cryo + 68.2% Physical | 150.4% Cryo + 73.0% Physical | 160.4% Cryo + 77.9% Physical | 170.4% Cryo + 82.8% Physical | 180.4% Cryo + 87.6% Physical |
| Level 2 Shattering Pressure DMG | 70.2% Cryo + 85.2% Physical | 75.4% Cryo + 91.6% Physical | 80.7% Cryo + 98.0% Physical | 87.7% Cryo + 106.5% Physical | 93.0% Cryo + 112.9% Physical | 98.2% Cryo + 119.3% Physical | 105.3% Cryo + 127.8% Physical | 112.3% Cryo + 136.3% Physical | 119.3% Cryo + 144.8% Physical | 126.3% Cryo + 153.4% Physical |
| Level 3 Shattering Pressure DMG | 40.1% Cryo + 121.7% Physical | 43.1% Cryo + 130.8% Physical | 46.1% Cryo + 140.0% Physical | 50.1% Cryo + 152.2% Physical | 53.1% Cryo + 161.3% Physical | 56.1% Cryo + 170.4% Physical | 60.1% Cryo + 182.6% Physical | 64.2% Cryo + 194.8% Physical | 68.2% Cryo + 206.9% Physical | 72.2% Cryo + 219.1% Physical |
| Level 4 Shattering Pressure DMG | 243.4% | 261.7% | 280.0% | 304.3% | 322.6% | 340.8% | 365.2% | 389.5% | 413.8% | 438.2% |
| Spiritbreath Thorn DMG | 14.4% | 15.5% | 16.6% | 18.0% | 19.1% | 20.2% | 21.6% | 23.0% | 24.5% | 25.9% |
| Spiritbreath Thorn Interval | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s | 9.0s |
| CD | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
Shadowhunter's Ambush
Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill "Pressurized Floe," and causing Freminet to enter the Subnautical Hunter mode for 10s.
While in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill "Pressurized Floe" will obtain the following buffs:
·CD is decreased by 70%.
·Normal Attacks will increase the Pers Timer by 1 additional Pressure Level, and the frost released by his Normal Attacks deal 200% of their original DMG.
These effects will be canceled when Freminet leaves the field.
"Now... I have no need of any extraneous noise."
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 318.4% | 342.3% | 366.2% | 398.0% | 421.9% | 445.8% | 477.6% | 509.4% | 541.3% | 573.1% |
| Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Constellations
- C1 · Dreams of the Foamy Deep
The CRIT Rate of Pressurized Floe: Shattering Pressure will be increased by 15%.
- C2 · Penguins and the Land of Plenty
Unleashing Pressurized Floe: Shattering Pressure will restore 2 Energy to Freminet. If a Pressure Level 4 Shattering Pressure is unleashed, this will restore 3 Energy.
- C3 · Song of the Eddies and Bleached Sands
Increases the Level of Normal Attack: Flowing Eddies by 3.
Maximum upgrade level is 15.
- C4 · Dance of the Snowy Moon and Flute
After Freminet triggers Frozen, Shatter, Superconduct, or Stellar-Conduct against opponents, his ATK will be increased by 9% for 6s. Max 2 stacks. This can be triggered once every 0.3s.
- C5 · Nights of Hearth and Happiness
Increases the Level of Pressurized Floe by 3.
Maximum upgrade level is 15.
- C6 · Moment of Waking and Resolve
After Freminet triggers Frozen, Shatter, Superconduct, or Stellar-Conduct against opponents, his CRIT DMG will be increased by 12% for 6s. Max 3 stacks. This can be triggered once every 0.3s.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | CRIT Rate | |
| 5★ | 741 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT Rate |
| Set | Two-piece | Four-piece |
|---|---|---|
| Resolution of Sojourner | ATK +18%. | Increases Charged Attack CRIT Rate by 30%. |
| Brave Heart | ATK +18%. | Increases DMG by 30% against opponents with more than 50% HP. |
| Blizzard Strayer | Cryo DMG Bonus +15% | When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%. |
| Gladiator's Finale | ATK +18%. | If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
| Shimenawa's Reminiscence | ATK +18%. | When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
| Vermillion Hereafter | ATK +18%. | After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
| Echoes of an Offering | ATK +18%. | When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
| Nighttime Whispers in the Echoing Woods | ATK +18%. | After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Cryo takes part in:
- Melt with Pyro
- Frozen with Hydro
- Superconduct with Electro