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Iansan

Iansan

Tempered in Molten Stone

  • Electro
  • Polearm
  • 4★
  • Natlan
  • Ascension stat: ATK%

Head coach of the fitness club at the Collective of Plenty, and a renowned Natlanese nutritionist.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Contention, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Vajrada Amethyst Gemstone6
Ensnaring Gaze46
Vajrada Amethyst Chunk9
Saurian-Crowned Warrior's Golden Whistle36
Vajrada Amethyst Fragment9
Warrior's Metal Whistle30
Vajrada Amethyst Sliver1
Dracolite168
Sentry's Wooden Whistle18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Denial and Judgment6
Crown of Insight1
Philosophies of Contention38
Saurian-Crowned Warrior's Golden Whistle31
Guide to Contention21
Warrior's Metal Whistle22
Teachings of Contention3
Sentry's Wooden Whistle6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Weighted Spike

Normal Attack

Performs up to 3 consecutive spear strikes.

Charged Attack

Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Nightsoul State: Swift Stormflight

While in the Nightsoul's Blessing state: Iansan's Charged Attack will be transformed into the formidable Swift Stormflight, consuming a certain amount of Stamina to stomp fiercely down, dealing Nightsoul-aligned AoE Electro DMG.

Weighted Spike scaling, level 1 to 10
Level12345678910
1-Hit DMG47.0%50.8%54.6%60.1%63.9%68.3%74.3%80.3%86.3%92.9%
2-Hit DMG42.8%46.2%49.7%54.7%58.2%62.2%67.6%73.1%78.6%84.5%
3-Hit DMG64.4%69.6%74.9%82.4%87.6%93.6%101.8%110.1%118.3%127.3%
Charged Attack DMG100.3%108.4%116.6%128.3%136.4%145.8%158.6%171.4%184.2%198.2%
Swift Stormflight DMG84.2%91.0%97.9%107.7%114.5%122.4%133.1%143.9%154.7%166.4%
Charged Attack & Swift Stormflight Stamina Cost25.025.025.025.025.025.025.025.025.025.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Thunderbolt Rush

Iansan charges forward a certain distance, dealing Nightsoul-aligned Electro DMG to all opponents in her path.

After this Skill is used, Iansan will regain 54 Nightsoul points and enter the Nightsoul's Blessing state. Within 5s after this is done, using a Normal Attack will trigger 1 quick Swift Stormflight stomp from Iansan that will not consume Stamina.

Nightsoul's Blessing: Iansan

Continuously consumes Nightsoul points. If she runs out, or uses this Skill again, her Nightsoul's Blessing state will end. It has the following properties:

· Increases Iansan's Movement SPD.

· Holding sprint will switch Iansan to Rushing Thunderbolt mode, greatly increasing her Movement SPD temporarily. In this mode, Iansan can make flying leaps using terrain, or consume additional Nightsoul points to move on water or liquid Phlogiston while being immune to DMG from the latter.

"Faster, stronger! That's what all that hard work is for!"

Thunderbolt Rush scaling, level 1 to 10
Level12345678910
Skill DMG286.4%307.9%329.4%358.0%379.5%401.0%429.6%458.2%486.9%515.5%
Nightsoul Point Limit54.054.054.054.054.054.054.054.054.054.0
CD16.0s16.0s16.0s16.0s16.0s16.0s16.0s16.0s16.0s16.0s

The Three Principles of Power

Iansan's stomping foot shatters the very earth with "Power," dealing Nightsoul-aligned AoE Electro DMG. She then whips out her "Limited-Edition Kinetic Energy Scale (For Workouts)."

When this Skill is used, Iansan will gain 15 Nightsoul points and enter the Nightsoul's Blessing state.

When the Kinetic Energy Scale leaves the field, Iansan's Nightsoul's Blessing state will end.

Kinetic Energy Scale

The Kinetic Energy Scale will follow the character around, boosting the ATK of your current active party member in different ways based on Iansan's Nightsoul points.

· If Iansan has less than 42 Nightsoul points, the ATK bonus will be based on her Nightsoul points and ATK.

· If Iansan has at least 42 Nightsoul points, the Kinetic Energy Scale will switch to the "Ardent Support!" state, in which the ATK bonus will be stronger and based on her ATK alone.

Additionally, the Scale will log the distance your current active character (excluding Iansan) has moved so long as it is active, restoring Nightsoul points to Iansan every second based on the distance moved in the previous second.

The Scale will disappear once her Nightsoul's Blessing state ends. It will also disappear after 1 second when you are not in a state of combat. While it is active, Iansan's Nightsoul's Blessing state will not end even if she is not on the field.

"Power is not about natural talent. Power stems from unceasing practice. Power must be exercised correctly."

The Three Principles of Power scaling, level 1 to 10
Level12345678910
Skill DMG430.4%462.7%495.0%538.0%570.3%602.6%645.6%688.6%731.7%774.7%
High Nightsoul Points ATK Conversion Rate27.00% ATK27.00% ATK27.00% ATK27.00% ATK27.00% ATK27.00% ATK27.00% ATK27.00% ATK27.00% ATK27.00% ATK
Low Nightsoul Points ATK Conversion Rate0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point0.5% ATK / Nightsoul Point
Max ATK Bonus330.0370.0410.0450.0490.0530.0570.0610.0650.0690.0
Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
Non-Combat State Duration1.0s1.0s1.0s1.0s1.0s1.0s1.0s1.0s1.0s1.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s
Energy Cost70707070707070707070

Constellations

  1. C1 · Starting's Never Easy

    When Iansan is in combat and is in the Nightsoul's Blessing state, she will restore 15 Elemental Energy for every 6 Nightsoul points she consumes. This effect can trigger once every 18s.

  2. C2 · Laziness is the Enemy!

    When using the Elemental Burst The Three Principles of Power, Iansan will also gain the Precise Movement effect from her Ascension Talent "Enhanced Resistance Training" for 15s. Additionally, if Iansan is off-field while Precise Movement is active, she will also increase your current active character's ATK by 30%. You must first unlock the Ascension Talent "Enhanced Resistance Training" to access the above effect.

  3. C3 · Scientific Diet Planning

    Increases the Level of Thunderbolt Rush by 3.

    Maximum upgrade level is 15.

  4. C4 · Slow and Steady Wins the Race

    When the Kinetic Energy Scale is present, Iansan will gain 2 stacks of Surging Force after your current active character (excluding herself) uses their Elemental Burst. The stacks last until the Scale leaves the field, and Surging Force can be gained once per Scale summoning. Whenever Iansan restores Nightsoul points via the Scale, she will consume 1 Surging Force stack and restore 4 additional Nightsoul points.

    Additionally, if her Nightsoul restoration from the Scale overflows, Iansan will gain 50% of the overflow the next time she restores Nightsoul points via the Scale.

  5. C5 · We Can Push It Further!

    Increases the Level of The Three Principles of Power by 3.

    Maximum upgrade level is 15.

  6. C6 · Teachings of the Collective of Plenty

    The Kinetic Energy Scale's duration is increased by 3s.

    Additionally, when Iansan triggers Nightsoul point restoration, if there is any overflow, she will gain the Extreme Force effect, which increases the DMG dealt by your current active character by 25% for 3s.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Calamity Queller5★741ATK%
Primordial Jade Winged-Spear5★674CRIT Rate
Crimson Moon's Semblance5★674CRIT Rate
Bloodsoaked Ruins5★674CRIT Rate
Disaster and Remorse5★674CRIT Rate
Staff of Homa5★608CRIT DMG
Vortex Vanquisher5★608ATK%
Lumidouce Elegy5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Electro damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Thundering FuryElectro DMG Bonus +15%Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Electro takes part in: