Kachina
Mottled Gold Yet Unsmelted
- Geo
- Polearm
- 4★
- Natlan
- Ascension stat: Geo DMG Bonus
A young warrior of the Nanatzcayan, given the Ancient Name of "Uthabiti." Kind-hearted and insatiably persistent, she grows stronger and more capable with each setback she faces.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Conflict, open Wednesday, Saturday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Cragbiter
Normal Attack
Performs up to 4 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 49.4% | 53.4% | 57.4% | 63.2% | 67.2% | 71.8% | 78.1% | 84.4% | 90.8% | 97.6% |
| 2-Hit DMG | 27.6%+30.6% | 29.8%+33.1% | 32.1%+35.6% | 35.3%+39.2% | 37.5%+41.7% | 40.1%+44.5% | 43.6%+48.4% | 47.1%+52.4% | 50.7%+56.3% | 54.5%+60.6% |
| 3-Hit DMG | 70.4% | 76.2% | 81.9% | 90.1% | 95.8% | 102.4% | 111.4% | 120.4% | 129.4% | 139.2% |
| 4-Hit DMG | 77.4% | 83.7% | 90.0% | 99.0% | 105.3% | 112.6% | 122.5% | 132.4% | 142.3% | 153.1% |
| Charged Attack DMG | 112.7% | 121.8% | 131.0% | 144.1% | 153.3% | 163.8% | 178.2% | 192.6% | 207.0% | 222.7% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% |
| Low/High Plunge DMG | 127.84%/159.68% | 138.24%/172.67% | 148.65%/185.67% | 163.51%/204.24% | 173.92%/217.23% | 185.81%/232.09% | 202.16%/252.51% | 218.51%/272.93% | 234.86%/293.36% | 252.70%/315.64% |
Go, Go Turbo Twirly!
Fight alongside the turbo trusty Turbo Twirly!
Summons Turbo Twirly. When the skill is Held and released, Kachina will summon and ride Turbo Twirly.
After the Skill is used, Kachina will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.
Nightsoul's Blessing: Kachina
Turbo Twirly's various actions consume Kachina's Nightsoul points.
The Nightsoul's Blessing state will end when these points have been depleted.
Turbo Twirly
Can exist independently or be ridden and operated by Kachina. When Turbo Twirly is present, Kachina's Elemental Skill, "Go, Go Turbo Twirly!", will change to an option to Mount/Dismount Turbo Twirly.
·When present independent of Kachina, it will slam the ground at intervals, dealing Nightsoul-aligned AoE Geo DMG based on Kachina's DEF.
·When Kachina is riding Turbo Twirly, she can control it to move and climb swiftly, and use Normal Attacks to slam the ground, dealing Nightsoul-aligned AoE Geo DMG based on Kachina's DEF.
Turbo Twirly will disappear once Kachina's Nightsoul's Blessing state ends, and it is considered a Geo Construct. Only 1 Turbo Twirly created by Kachina herself can exist on the field at any one time.
Turbo Twirly only looks like a top — it is, in fact, a drill that can split even the strongest rock asunder!
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Turbo Twirly Mounted DMG | 87.8% DEF | 94.3% DEF | 100.9% DEF | 109.7% DEF | 116.3% DEF | 122.9% DEF | 131.6% DEF | 140.4% DEF | 149.2% DEF | 158.0% DEF |
| Turbo Twirly Independent DMG | 63.8% DEF | 68.5% DEF | 73.3% DEF | 79.7% DEF | 84.5% DEF | 89.3% DEF | 95.6% DEF | 102.0% DEF | 108.4% DEF | 114.8% DEF |
| Nightsoul Point Limit | 60.0 | 60.0 | 60.0 | 60.0 | 60.0 | 60.0 | 60.0 | 60.0 | 60.0 | 60.0 |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |
Time to Get Serious!
Striking the ground, Kachina deals AoE Geo DMG based on her DEF and creates a Turbo Drill Field.
The Field increases Turbo Twirly's attack AoE and its Movement SPD when Kachina is riding it.
If Kachina's own Turbo Twirly is present when this is used, the Turbo Twirly will be summoned to her side.
Just as nervous performers might imagine audience members as wooden puppets, Kachina imagines that her opponents are the loveliest of gem-bearing ores — the kind you'd be proud to bring home and hoard.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 380.6% DEF | 413.7% DEF | 442.5% DEF | 481.0% DEF | 509.9% DEF | 538.7% DEF | 577.2% DEF | 615.7% DEF | 654.2% DEF | 692.6% DEF |
| Field Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| CD | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |
| Energy Cost | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 |
Constellations
- C1 · Shards Are Gems Too
When Kachina mounts or dismounts Turbo Twirly, she will absorb nearby Elemental Shards created by Crystallize.
Additionally, when a party member picks up such a Shard, or triggers Lunar-Crystallize reactions, 3 Energy will be restored to Kachina. Energy can be restored this way once every 5s.
- C2 · Never Leave Home Without... Turbo Twirly
When Kachina uses "Time to Get Serious!", she will regain 20 Nightsoul points. If there is no Turbo Twirly belonging to her on the field, she will enter Nightsoul's Blessing and summon one.
- C3 · Improved Stabilizer
Increases the Level of Go, Go Turbo Twirly! by 3.
Maximum upgrade level is 15.
- C4 · More Foes, More Caution
When there are 1/2/3/4 (or more) opponents within the Turbo Drill Field created by "Time to Get Serious!", the active character within the field gains 8%/12%/16%/20% increased DEF.
- C5 · All I've Collected Till Now
Increases the Level of Time to Get Serious! by 3.
Maximum upgrade level is 15.
- C6 · This Time, I've Gotta Win
When your active character's Shield is replaced or destroyed for any reason, Kachina will deal 200% of her DEF as AoE Geo DMG. This effect can be triggered once every 5s.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | ATK% | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Geo takes part in:
- Crystallize with any element