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Kinich

Kinich

Turnfire Hunt

  • Dendro
  • Claymore
  • 5★
  • Natlan
  • Ascension stat: CRIT DMG

A Huitztlan Saurian Hunter skilled at counting costs.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Kindling, open Tuesday, Friday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Nagadus Emerald Gemstone6
Overripe Flamegranate46
Nagadus Emerald Chunk9
Tyrant's Fang36
Nagadus Emerald Fragment9
Seasoned Fang30
Nagadus Emerald Sliver1
Saurian Claw Succulent168
Juvenile Fang18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Denial and Judgment6
Crown of Insight1
Philosophies of Kindling38
Tyrant's Fang31
Guide to Kindling21
Seasoned Fang22
Teachings of Kindling3
Juvenile Fang6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Nightsun Style

Normal Attack

Performs up to 3 rapid strikes.

After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.

Charged Attack

Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Nightsun Style scaling, level 1 to 10
Level12345678910
1-Hit DMG99.0%107.0%115.1%126.6%134.7%143.9%156.5%169.2%181.9%195.7%
2-Hit DMG82.9%89.7%96.4%106.0%112.8%120.5%131.1%141.7%152.3%163.9%
3-Hit DMG123.5%133.5%143.6%158.0%168.0%179.5%195.3%211.1%226.9%244.1%
Mid-Air Normal Attack DMG167.7%181.3%195.0%214.5%228.1%243.8%265.2%286.6%308.1%331.5%
Charged Attack DMG48.4%×352.4%×356.3%×361.9%×365.9%×370.4%×376.6%×382.8%×389.0%×395.7%×3
Charged Attack Stamina Cost50.050.050.050.050.050.050.050.050.050.0
Plunge DMG74.6%80.7%86.7%95.4%101.5%108.4%118.0%127.5%137.0%147.4%
Low/High Plunge DMG149.14%/186.29%161.28%/201.45%173.42%/216.62%190.77%/238.28%202.91%/253.44%216.78%/270.77%235.86%/294.60%254.93%/318.42%274.01%/342.25%294.82%/368.25%

Canopy Hunter: Riding High

Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.

When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.

This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul's Blessing: Kinich

Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.

In this state, Kinich will hook onto a nearby opponent and perform a variable attack:

·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.

·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.

While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.

If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.

"All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments."

Canopy Hunter: Riding High scaling, level 1 to 10
Level12345678910
Loop Shot DMG57.3%×261.6%×265.9%×271.6%×275.9%×280.2%×285.9%×291.6%×297.4%×2103.1%×2
Scalespiker Cannon DMG687.4%739.0%790.6%859.3%910.9%962.4%1031.2%1099.9%1168.6%1237.4%
Nightsoul Point Limit20.020.020.020.020.020.020.020.020.020.0
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s

Hail to the Almighty Dragonlord

Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.

If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.

"Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!"

Hail to the Almighty Dragonlord scaling, level 1 to 10
Level12345678910
Skill DMG134.0%144.0%154.1%167.5%177.6%187.6%201.0%214.4%227.8%241.2%
Dragon Breath DMG120.7%129.8%138.8%150.9%160.0%169.0%181.1%193.2%205.3%217.3%
Duration15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s
Energy Cost70707070707070707070

Constellations

  1. C1 · Parrot's Beak

    After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s.

    Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.

  2. C2 · Tiger Beetle's Palm

    When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s.

    Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.

  3. C3 · Protosuchian's Claw

    Increases the Level of Canopy Hunter: Riding High by 3.

    Maximum upgrade level is 15.

  4. C4 · Hummingbird's Feather

    When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.

    Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.

  5. C5 · Howler Monkey's Tail

    Increases the Level of Hail to the Almighty Dragonlord by 3.

    Maximum upgrade level is 15.

  6. C6 · Auspicious Beast's Shape

    After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.

    If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Fang of the Mountain King5★741CRIT Rate
A Thousand Blazing Suns5★741CRIT Rate
Verdict5★674CRIT Rate
A Teaspoon of Transcendence5★674CRIT DMG
Wolf's Gravestone5★608ATK%
The Unforged5★608ATK%
Beacon of the Reed Sea5★608CRIT Rate
Gest of the Mighty Wolf5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Dendro damage or the stat they ascend into
SetTwo-pieceFour-piece
Deepwood MemoriesDendro DMG Bonus +15%.After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Dendro takes part in: