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Klee

Klee

Fleeing Sunlight

  • Pyro
  • Catalyst
  • 5★
  • Mondstadt
  • Ascension stat: Pyro DMG Bonus

An explosives expert and a regular at the Knights of Favonius's confinement room. Also known as Fleeing Sunlight.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Freedom, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Agnidus Agate Gemstone6
Everflame Seed46
Agnidus Agate Chunk9
Forbidden Curse Scroll36
Agnidus Agate Fragment9
Sealed Scroll30
Agnidus Agate Sliver1
Philanemo Mushroom168
Divining Scroll18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Ring of Boreas6
Crown of Insight1
Philosophies of Freedom38
Forbidden Curse Scroll31
Guide to Freedom21
Sealed Scroll22
Teachings of Freedom3
Divining Scroll6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Kaboom!

Normal Attack

Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG.

Charged Attack

Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.

Plunging Attack

Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.

Kaboom! scaling, level 1 to 10
Level12345678910
1-Hit DMG72.16%77.57%82.98%90.20%95.61%101.02%108.24%115.46%122.67%129.89%
2-Hit DMG62.40%67.08%71.76%78.00%82.68%87.36%93.60%99.84%106.08%112.32%
3-Hit DMG89.92%96.66%103.41%112.40%119.14%125.89%134.88%143.87%152.86%161.86%
Charged Attack DMG157.36%169.16%180.96%196.70%208.50%220.30%236.04%251.78%267.51%283.25%
Charged Attack Stamina Cost50.050.050.050.050.050.050.050.050.050.0
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Jumpy Dumpty

Jumpy Dumpty is tons of boom-bang-fun!

When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.

The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.

Jumpy Dumpty is Klee's good friend! She can't help but introduce him to everyone.

Jumpy Dumpty scaling, level 1 to 10
Level12345678910
Jumpy Dumpty DMG95.20%102.34%109.48%119.00%126.14%133.28%142.80%152.32%161.84%171.36%
Mine DMG32.8%35.3%37.7%41.0%43.5%45.9%49.2%52.5%55.8%59.0%
Mine Duration15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
CD20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s

Sparks 'n' Splash

Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG.

The knights all believe that Klee must have a lucky star watching over her to have never been hurt by any of her own bombs...

Sparks 'n' Splash scaling, level 1 to 10
Level12345678910
Sparks 'n' Splash DMG42.6%45.8%49.0%53.3%56.5%59.7%64.0%68.2%72.5%76.8%
Duration10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Chained Reactions

    Attacks and Skills have a certain chance to summon sparks that bombard opponents, dealing DMG equal to 120% of Sparks 'n' Splash's DMG.

  2. C2 · Explosive Frags

    Being hit by Jumpy Dumpty's mines decreases opponents' DEF by 23% for 10s.

  3. C3 · Exquisite Compound

    Increases the Level of Jumpy Dumpty by 3.

    Maximum upgrade level is 15.

  4. C4 · Sparkly Explosion

    If Klee leaves the field during the duration of Sparks 'n' Splash, her departure triggers an explosion that deals 555% of her ATK as AoE Pyro DMG.

  5. C5 · Nova Burst

    Increases the Level of Sparks 'n' Splash by 3.

    Maximum upgrade level is 15.

  6. C6 · Blazing Delight

    While under the effects of Sparks 'n' Splash, Klee will regenerate 3 Energy for all members of the party (excluding Klee) every 3s.

    When Sparks 'n' Splash is used, all party members will gain a 10% Pyro DMG Bonus for 25s.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Catalysts of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Crane's Echoing Call5★741ATK%
Angelos' Heptades5★741ATK%
Skyward Atlas5★674ATK%
Tulaytullah's Remembrance5★674CRIT DMG
Cashflow Supervision5★674CRIT Rate
Vivid Notions5★674CRIT DMG
Lost Prayer to the Sacred Winds5★608CRIT Rate
Memory of Dust5★608ATK%
Sets whose two-piece bonus raises this character’s Pyro damage or the stat they ascend into
SetTwo-pieceFour-piece
Crimson Witch of FlamesPyro DMG Bonus +15%Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Pyro takes part in: