Kuki Shinobu
Mender of Tribulations
- Electro
- Sword
- 4★
- Inazuma
- Ascension stat: HP%
The capable and reliable Arataki Gang deputy leader - Please note: capable and reliable are not appellations for the "Arataki Gang," but for their deputy leader in specific.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Elegance, open Tuesday, Friday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Shinobu's Shadowsword
Normal Attack
Performs up to 4 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 48.8% | 52.7% | 56.7% | 62.4% | 66.3% | 70.9% | 77.1% | 83.3% | 89.6% | 96.4% |
| 2-Hit DMG | 44.5% | 48.2% | 51.8% | 57.0% | 60.6% | 64.8% | 70.4% | 76.1% | 81.8% | 88.1% |
| 3-Hit DMG | 59.3% | 64.2% | 69.0% | 75.9% | 80.7% | 86.3% | 93.8% | 101.4% | 109.0% | 117.3% |
| 4-Hit DMG | 76.1% | 82.3% | 88.5% | 97.4% | 103.5% | 110.6% | 120.4% | 130.1% | 139.8% | 150.4% |
| Charged Attack DMG | 55.6%+66.8% | 60.2%+72.2% | 64.7%+77.6% | 71.2%+85.4% | 75.7%+90.8% | 80.9%+97.0% | 88.0%+105.6% | 95.1%+114.1% | 102.2%+122.7% | 110.0%+132.0% |
| Charged Attack Stamina Cost | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% |
| Low/High Plunge DMG | 127.84%/159.68% | 138.24%/172.67% | 148.65%/185.67% | 163.51%/204.24% | 173.92%/217.23% | 185.81%/232.09% | 202.16%/252.51% | 218.51%/272.93% | 234.86%/293.36% | 252.70%/315.64% |
Sanctifying Ring
Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.
Grass Ring of Sanctification
Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.
The HP consumption from using this skill can only bring her to 20% HP.
"Band the Naku Weed into a loop around your waist, and it shall exorcise evil."
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 75.71% | 81.39% | 87.07% | 94.64% | 100.32% | 106.00% | 113.57% | 121.14% | 128.71% | 136.28% |
| Grass Ring of Sanctification Healing | 3.0% Max HP+289 | 3.2% Max HP+318 | 3.5% Max HP+349 | 3.8% Max HP+383 | 4.0% Max HP+419 | 4.2% Max HP+457 | 4.5% Max HP+498 | 4.8% Max HP+542 | 5.1% Max HP+587 | 5.4% Max HP+636 |
| Grass Ring of Sanctification DMG | 25.2% | 27.1% | 29.0% | 31.6% | 33.4% | 35.3% | 37.9% | 40.4% | 42.9% | 45.4% |
| Activation Cost | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP | 30.00% Current HP |
| Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
Gyoei Narukami Kariyama Rite
Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP.
If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer.
This was originally a technique used in weeding and in ritual prayers for the yearly harvest, but Shinobu has not forgotten it, though her career as a shrine maiden may have ended.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Single Instance DMG | 3.6% Max HP | 3.9% Max HP | 4.1% Max HP | 4.5% Max HP | 4.8% Max HP | 5.0% Max HP | 5.4% Max HP | 5.8% Max HP | 6.1% Max HP | 6.5% Max HP |
| Total DMG | 25.2%/43.3% Max HP | 27.1%/46.5% Max HP | 29.0%/49.7% Max HP | 31.5%/54.1% Max HP | 33.4%/57.3% Max HP | 35.3%/60.6% Max HP | 37.9%/64.9% Max HP | 40.4%/69.2% Max HP | 42.9%/73.5% Max HP | 45.4%/77.9% Max HP |
| Duration | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s | 2.0s/3.5s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Constellations
- C1 · To Cloister Compassion
Gyoei Narukami Kariyama Rite's AoE is increased by 50%.
- C2 · To Forsake Fortune
Grass Ring of Sanctification's duration is increased by 3s.
- C3 · To Sequester Sorrow
Increases the Level of Sanctifying Ring by 3.
Maximum upgrade level is 15.
- C4 · To Sever Sealing
When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP.
This effect can occur once every 5s.
- C5 · To Cease Courtesies
Increases the Level of Gyoei Narukami Kariyama Rite by 3.
Maximum upgrade level is 15.
- C6 · To Ward Weakness
When Kuki Shinobu takes lethal DMG, this instance of DMG will not take her down. This effect will automatically trigger when her HP reaches 1 and will trigger once every 60s.
When Shinobu's HP drops below 25%, she will gain 150 Elemental Mastery for 15s. This effect will trigger once every 60s.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Swords of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 674 | CRIT DMG | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 542 | CRIT Rate |
| Set | Two-piece | Four-piece |
|---|---|---|
| Thundering Fury | Electro DMG Bonus +15% | Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s. |
| Tenacity of the Millelith | HP +20% | When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
| Vourukasha's Glow | HP +20% | Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Electro takes part in:
- Overloaded with Pyro
- Electro-Charged with Hydro
- Superconduct with Cryo
- Quicken with Dendro