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Kuki Shinobu

Kuki Shinobu

Mender of Tribulations

  • Electro
  • Sword
  • 4★
  • Inazuma
  • Ascension stat: HP%

The capable and reliable Arataki Gang deputy leader - Please note: capable and reliable are not appellations for the "Arataki Gang," but for their deputy leader in specific.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Elegance, open Tuesday, Friday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Vajrada Amethyst Gemstone6
Runic Fang46
Vajrada Amethyst Chunk9
Spectral Nucleus36
Vajrada Amethyst Fragment9
Spectral Heart30
Vajrada Amethyst Sliver1
Naku Weed168
Spectral Husk18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Tears of the Calamitous God6
Crown of Insight1
Philosophies of Elegance38
Spectral Nucleus31
Guide to Elegance21
Spectral Heart22
Teachings of Elegance3
Spectral Husk6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Shinobu's Shadowsword

Normal Attack

Performs up to 4 rapid strikes.

Charged Attack

Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Shinobu's Shadowsword scaling, level 1 to 10
Level12345678910
1-Hit DMG48.8%52.7%56.7%62.4%66.3%70.9%77.1%83.3%89.6%96.4%
2-Hit DMG44.5%48.2%51.8%57.0%60.6%64.8%70.4%76.1%81.8%88.1%
3-Hit DMG59.3%64.2%69.0%75.9%80.7%86.3%93.8%101.4%109.0%117.3%
4-Hit DMG76.1%82.3%88.5%97.4%103.5%110.6%120.4%130.1%139.8%150.4%
Charged Attack DMG55.6%+66.8%60.2%+72.2%64.7%+77.6%71.2%+85.4%75.7%+90.8%80.9%+97.0%88.0%+105.6%95.1%+114.1%102.2%+122.7%110.0%+132.0%
Charged Attack Stamina Cost20.020.020.020.020.020.020.020.020.020.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Sanctifying Ring

Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.

Grass Ring of Sanctification

Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.

The HP consumption from using this skill can only bring her to 20% HP.

"Band the Naku Weed into a loop around your waist, and it shall exorcise evil."

Sanctifying Ring scaling, level 1 to 10
Level12345678910
Skill DMG75.71%81.39%87.07%94.64%100.32%106.00%113.57%121.14%128.71%136.28%
Grass Ring of Sanctification Healing3.0% Max HP+2893.2% Max HP+3183.5% Max HP+3493.8% Max HP+3834.0% Max HP+4194.2% Max HP+4574.5% Max HP+4984.8% Max HP+5425.1% Max HP+5875.4% Max HP+636
Grass Ring of Sanctification DMG25.2%27.1%29.0%31.6%33.4%35.3%37.9%40.4%42.9%45.4%
Activation Cost30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP30.00% Current HP
Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Gyoei Narukami Kariyama Rite

Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP.

If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer.

This was originally a technique used in weeding and in ritual prayers for the yearly harvest, but Shinobu has not forgotten it, though her career as a shrine maiden may have ended.

Gyoei Narukami Kariyama Rite scaling, level 1 to 10
Level12345678910
Single Instance DMG3.6% Max HP3.9% Max HP4.1% Max HP4.5% Max HP4.8% Max HP5.0% Max HP5.4% Max HP5.8% Max HP6.1% Max HP6.5% Max HP
Total DMG25.2%/43.3% Max HP27.1%/46.5% Max HP29.0%/49.7% Max HP31.5%/54.1% Max HP33.4%/57.3% Max HP35.3%/60.6% Max HP37.9%/64.9% Max HP40.4%/69.2% Max HP42.9%/73.5% Max HP45.4%/77.9% Max HP
Duration2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s2.0s/3.5s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · To Cloister Compassion

    Gyoei Narukami Kariyama Rite's AoE is increased by 50%.

  2. C2 · To Forsake Fortune

    Grass Ring of Sanctification's duration is increased by 3s.

  3. C3 · To Sequester Sorrow

    Increases the Level of Sanctifying Ring by 3.

    Maximum upgrade level is 15.

  4. C4 · To Sever Sealing

    When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP.

    This effect can occur once every 5s.

  5. C5 · To Cease Courtesies

    Increases the Level of Gyoei Narukami Kariyama Rite by 3.

    Maximum upgrade level is 15.

  6. C6 · To Ward Weakness

    When Kuki Shinobu takes lethal DMG, this instance of DMG will not take her down. This effect will automatically trigger when her HP reaches 1 and will trigger once every 60s.

    When Shinobu's HP drops below 25%, she will gain 150 Elemental Mastery for 15s. This effect will trigger once every 60s.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Swords of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Mistsplitter Reforged5★674CRIT DMG
Absolution5★674CRIT DMG
Azurelight5★674CRIT Rate
Whitelake Frostfeather5★674CRIT Rate
Haran Geppaku Futsu5★608CRIT Rate
Athame Artis5★608CRIT Rate
Exaiphanes Blade5★608CRIT Rate
Primordial Jade Cutter5★542CRIT Rate
Sets whose two-piece bonus raises this character’s Electro damage or the stat they ascend into
SetTwo-pieceFour-piece
Thundering FuryElectro DMG Bonus +15%Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Tenacity of the MillelithHP +20%When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Vourukasha's GlowHP +20%Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Electro takes part in: