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Manekin

Manekin

  • Sword
  • 5★
  • Ascension stat: ATK%

A Manekin gifted to you and Paimon by a witch who uses the pseudonym "Octavia." They are gifted at exploring the mysteries sealed within the Miliastra Wonderland.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Conflict, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
The game database carries no materials for this yet.
One talent, level 1 to 10
MaterialTotal
Eroded Sunfire6
Crown of Insight1
Philosophies of Conflict38
Saurian-Crowned Warrior's Golden Whistle31
Guide to Conflict21
Warrior's Metal Whistle22
Teachings of Conflict3
Sentry's Wooden Whistle6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Outlander Arts: Vigilant Watch

Normal Attack

Performs up to 4 rapid strikes.

Charged Attack

Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Outlander Arts: Vigilant Watch scaling, level 1 to 10
Level12345678910
1-Hit DMG51.8%56.0%60.2%66.3%70.5%75.3%81.9%88.5%95.2%102.4%
2-Hit DMG49.7%53.8%57.8%63.6%67.6%72.3%78.6%85.0%91.3%98.3%
3-Hit DMG33.7%×236.4%×239.2%×243.1%×245.8%×249.0%×253.3%×257.6%×261.9%×266.6%×2
4-Hit DMG80.9%87.5%94.1%103.5%110.1%117.6%128.0%138.3%148.7%160.0%
Charged Attack DMG52.6%+59.1%56.9%+63.9%61.2%+68.7%67.3%+75.6%71.6%+80.4%76.5%+85.9%83.2%+93.4%90.0%+101.0%96.7%+108.5%104.0%+116.8%
Charged Attack Stamina Cost20.020.020.020.020.020.020.020.020.020.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Punishing Barrage

The Manekin attacks nearby opponents once, dealing AoE DMG corresponding to their own Elemental Type before pulling back rapidly. After unleashing an Elemental Skill, the Manekin's Normal Attacks, Charged Attacks, and Plunging Attacks are converted to deal the corresponding elemental DMG, which cannot be overridden by other Elemental infusions, for a period of time. This effect will disappear when the Manekin leaves the field.

Has 2 charges.

"A well-measured blow is a necessary warning."

Punishing Barrage scaling, level 1 to 10
Level12345678910
Skill DMG134.4%144.5%154.6%168.0%178.1%188.2%201.6%215.0%228.5%241.9%
Elemental Type Conversion Duration4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s
CD10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s

No Entry

The Manekin summons a "Restricted Area" that follows them around, dealing 1 instance of DMG corresponding to the Manekin's Elemental Type to nearby opponents.

Additionally, when opponents enter the Restricted Area, they will receive 1 instance of DMG corresponding to the Manekin's Elemental Type. This effect can trigger once every 0.5s.

The Restricted Area will disappear when the Manekin leaves the field.

"Those who insist on trespassing within the restricted area will be regarded as hostile and expelled with maximum force."

No Entry scaling, level 1 to 10
Level12345678910
Restricted Area Summon DMG324.0%348.3%372.6%405.0%429.3%453.6%486.0%518.4%550.8%583.2%
Restricted Area Trespass DMG28.0%30.1%32.2%35.0%37.1%39.2%42.0%44.8%47.6%50.4%
Restricted Area Duration8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

    Weapons and artifacts

    UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Swords of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

    Weapons of the right type and stat
    WeaponRarityBase ATK at 90Secondary stat
    Mistsplitter Reforged5★674CRIT DMG
    Absolution5★674CRIT DMG
    Azurelight5★674CRIT Rate
    Whitelake Frostfeather5★674CRIT Rate
    Summit Shaper5★608ATK%
    Haran Geppaku Futsu5★608CRIT Rate
    Athame Artis5★608CRIT Rate
    Exaiphanes Blade5★608CRIT Rate
    Sets whose two-piece bonus raises this character’s damage or the stat they ascend into
    SetTwo-pieceFour-piece
    Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
    Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
    Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
    Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
    Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
    Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
    Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.
    Fragment of Harmonic WhimsyATK +18%.When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.

    To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

    Teams

    To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.