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Ororon

Ororon

Shadow of the Night-Wind

  • Electro
  • Bow
  • 4★
  • Natlan
  • Ascension stat: ATK%

A young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Kindling, open Tuesday, Friday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Vajrada Amethyst Gemstone6
Mark of the Binding Blessing46
Vajrada Amethyst Chunk9
Tyrant's Fang36
Vajrada Amethyst Fragment9
Seasoned Fang30
Vajrada Amethyst Sliver1
Glowing Hornshroom168
Juvenile Fang18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Lightless Silk String6
Crown of Insight1
Philosophies of Kindling38
Tyrant's Fang31
Guide to Kindling21
Seasoned Fang22
Teachings of Kindling3
Juvenile Fang6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Spiritvessel Snapshot

Normal Attack

Performs up to 3 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Spiritvessel Snapshot scaling, level 1 to 10
Level12345678910
1-Hit DMG50.6%54.8%58.9%64.8%68.9%73.6%80.1%86.6%93.0%100.1%
2-Hit DMG44.4%48.0%51.6%56.8%60.4%64.5%70.2%75.8%81.5%87.7%
3-Hit DMG69.8%75.5%81.2%89.3%95.0%101.5%110.4%119.3%128.3%138.0%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Night's Sling

Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.

When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.

After 3 bounces, or if there are no eligible targets left, the Orb will disappear.

"People always wish to foretell the future, but that might be because they have yet to discover that which they must do... Sorry, I'm saying complicated things again, aren't I..."

Night's Sling scaling, level 1 to 10
Level12345678910
Spirit Orb DMG197.6%212.4%227.2%247.0%261.8%276.6%296.4%316.2%335.9%355.7%
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Dark Voices Echo

Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.

Supersonic Oculus

·Continuously taunts nearby opponents and attracts attacks from them.

·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.

Those with sharp enough senses can hear the minute voices with which all things speak. That way, they will never lose their way — not even on long, lightless nights.

Dark Voices Echo scaling, level 1 to 10
Level12345678910
Ritual DMG174.4%187.5%200.5%218.0%231.1%244.1%261.6%279.0%296.5%313.9%
Soundwave Collision DMG33.2%35.7%38.2%41.5%44.0%46.5%49.8%53.1%56.4%59.8%
Duration9.0s9.0s9.0s9.0s9.0s9.0s9.0s9.0s9.0s9.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Trails Amidst the Forest Fog

    The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times.

    Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Ascension Talent, "Nightshade Synesthesia." You must first unlock the Ascension Talent "Nightshade Synesthesia."

  2. C2 · King Bee of the Hidden Honeyed Wine

    After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.

    Spiritual Supersense

    Gain 8% Electro DMG Bonus.

    Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.

  3. C3 · Roosting Bat's Spiritcage

    Increases the Level of Dark Voices Echo by 3.

    Maximum upgrade level is 15.

  4. C4 · As the Mysteries of the Night Wind

    The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster.

    Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.

  5. C5 · A Gift For the Soul

    Increases the Level of Night's Sling by 3.

    Maximum upgrade level is 15.

  6. C6 · Ode to Deep Springs

    After triggering Hypersense through the Ascension Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.

    Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.

    You must first unlock the Ascension Talent "Nightshade Synesthesia."

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Amos' Bow5★608ATK%
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Sets whose two-piece bonus raises this character’s Electro damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Thundering FuryElectro DMG Bonus +15%Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Electro takes part in: