Raiden Shogun
Plane of Euthymia
- Electro
- Polearm
- 5★
- Inazuma
- Ascension stat: Energy Recharge
Her Excellency, the Almighty Narukami Ogosho, who promised the people of Inazuma an unchanging Eternity.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Light, open Wednesday, Saturday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Origin
Normal Attack
Performs up to 5 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 39.6% | 42.9% | 46.1% | 50.7% | 53.9% | 57.6% | 62.7% | 67.8% | 72.8% | 78.4% |
| 2-Hit DMG | 39.7% | 43.0% | 46.2% | 50.8% | 54.1% | 57.8% | 62.8% | 67.9% | 73.0% | 78.5% |
| 3-Hit DMG | 49.9% | 53.9% | 58.0% | 63.8% | 67.9% | 72.5% | 78.9% | 85.3% | 91.6% | 98.6% |
| 4-Hit DMG | 29.0%+29.0% | 31.3%+31.3% | 33.7%+33.7% | 37.1%+37.1% | 39.4%+39.4% | 42.1%+42.1% | 45.8%+45.8% | 49.5%+49.5% | 53.2%+53.2% | 57.3%+57.3% |
| 5-Hit DMG | 65.4% | 70.8% | 76.1% | 83.7% | 89.0% | 95.1% | 103.5% | 111.9% | 120.2% | 129.4% |
| Charged Attack DMG | 99.6% | 107.7% | 115.8% | 127.4% | 135.5% | 144.8% | 157.5% | 170.2% | 183.0% | 196.9% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% |
| Low/High Plunge DMG | 127.84%/159.68% | 138.24%/172.67% | 148.65%/185.67% | 163.51%/204.24% | 173.92%/217.23% | 185.81%/232.09% | 202.16%/252.51% | 218.51%/272.93% | 234.86%/293.36% | 252.70%/315.64% |
Transcendence: Baleful Omen
The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.
Eye of Stormy Judgment
·When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
·Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.
The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
Beings of great divinity might affect all that they survey, and the Electro Archon can manipulate the very inauspicious stars themselves to defend her retainers and bring a thundering sentence down on their foes.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 117.2% | 126.0% | 134.8% | 146.5% | 155.3% | 164.1% | 175.8% | 187.5% | 199.2% | 211.0% |
| Coordinated ATK DMG | 42.0% | 45.1% | 48.3% | 52.5% | 55.6% | 58.8% | 63.0% | 67.2% | 71.4% | 75.6% |
| Duration | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s | 25.0s |
| Elemental Burst DMG Bonus | 0.22% Per Energy | 0.23% Per Energy | 0.24% Per Energy | 0.25% Per Energy | 0.26% Per Energy | 0.27% Per Energy | 0.28% Per Energy | 0.29% Per Energy | 0.30% Per Energy | 0.30% Per Energy |
| CD | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
Secret Art: Musou Shinsetsu
Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.
Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.
The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
This is the Raiden Shogun's new secret technique. Abandoning the void-like "Musou," she now shoulders a new "Musou" — the dreams and ambitions of all. Just as "shinsetsu," "the truth," also means "the new," so too has Inazuma entered a new chapter.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Musou no Hitotachi Base DMG | 400.80% | 430.86% | 460.92% | 501.00% | 531.06% | 561.12% | 601.20% | 641.28% | 681.36% | 721.44% |
| Resolve Bonus | 3.89% Initial/0.73% ATK DMG Per Stack | 4.18% Initial/0.78% ATK DMG Per Stack | 4.47% Initial/0.84% ATK DMG Per Stack | 4.86% Initial/0.91% ATK DMG Per Stack | 5.15% Initial/0.96% ATK DMG Per Stack | 5.44% Initial/1.02% ATK DMG Per Stack | 5.83% Initial/1.09% ATK DMG Per Stack | 6.22% Initial/1.16% ATK DMG Per Stack | 6.61% Initial/1.23% ATK DMG Per Stack | 7.00% Initial/1.31% ATK DMG Per Stack |
| Resolve Stacks Gained | 0.15 Per Energy Consumed | 0.16 Per Energy Consumed | 0.16 Per Energy Consumed | 0.17 Per Energy Consumed | 0.17 Per Energy Consumed | 0.18 Per Energy Consumed | 0.18 Per Energy Consumed | 0.19 Per Energy Consumed | 0.19 Per Energy Consumed | 0.20 Per Energy Consumed |
| 1-Hit DMG | 44.7% | 47.8% | 50.8% | 54.9% | 58.0% | 61.5% | 66.1% | 70.7% | 75.2% | 79.8% |
| 2-Hit DMG | 44.0% | 47.0% | 50.0% | 53.9% | 56.9% | 60.4% | 64.9% | 69.4% | 73.9% | 78.4% |
| 3-Hit DMG | 53.8% | 57.5% | 61.2% | 66.1% | 69.7% | 74.0% | 79.5% | 85.0% | 90.5% | 96.0% |
| 4-Hit DMG | 30.9%+31.0% | 33.0%+33.1% | 35.1%+35.2% | 37.9%+38.0% | 40.0%+40.1% | 42.5%+42.6% | 45.6%+45.8% | 48.8%+48.9% | 51.9%+52.1% | 55.1%+55.3% |
| 5-Hit DMG | 73.9% | 79.0% | 84.0% | 90.7% | 95.8% | 101.7% | 109.2% | 116.8% | 124.4% | 131.9% |
| Charged Attack DMG | 61.6%+74.4% | 65.8%+79.4% | 70.0%+84.5% | 75.6%+91.3% | 79.8%+96.3% | 84.7%+102.2% | 91.0%+109.9% | 97.3%+117.5% | 103.6%+125.1% | 109.9%+132.7% |
| Charged Attack Stamina Cost | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% |
| Low/High Plunge DMG | 127.84%/159.68% | 138.24%/172.67% | 148.65%/185.67% | 163.51%/204.24% | 173.92%/217.23% | 185.81%/232.09% | 202.16%/252.51% | 218.51%/272.93% | 234.86%/293.36% | 252.70%/315.64% |
| Musou Isshin Energy Restoration | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 |
| Musou Isshin Duration | 7.0s | 7.0s | 7.0s | 7.0s | 7.0s | 7.0s | 7.0s | 7.0s | 7.0s | 7.0s |
| CD | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |
| Energy Cost | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
Constellations
- C1 · Ominous Inscription
Chakra Desiderata will gather Resolve even faster. When Electro characters use their Elemental Bursts, the Resolve gained is increased by 80%. When characters of other Elemental Types use their Elemental Bursts, the Resolve gained is increased by 20%.
- C2 · Steelbreaker
While using Musou no Hitotachi and in the Musou Isshin state applied by Secret Art: Musou Shinsetsu, the Raiden Shogun's attacks ignore 60% of opponents' DEF.
- C3 · Shinkage Bygones
Increases the Level of Secret Art: Musou Shinsetsu by 3.
Maximum upgrade level is 15.
- C4 · Pledge of Propriety
When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding the Raiden Shogun) gain 30% bonus ATK for 10s.
- C5 · Shogun's Descent
Increases the Level of Transcendence: Baleful Omen by 3.
Maximum upgrade level is 15.
- C6 · Wishbearer
While in the Musou Isshin state applied by Secret Art: Musou Shinsetsu, attacks by the Raiden Shogun that are considered part of her Elemental Burst will decrease all nearby party members' (not including the Raiden Shogun herself) Elemental Burst CD by 1s when they hit opponents.
This effect can trigger once every 1s and can trigger a total of 5 times during Musou Isshin's duration.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | ATK% | |
| 5★ | 674 | Energy Recharge | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | Energy Recharge | |
| 4★ | 620 | ATK% | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | Energy Recharge | |
| 4★ | 565 | ATK% |
| Set | Two-piece | Four-piece |
|---|---|---|
| The Exile | Energy Recharge +20% | Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. |
| Scholar | Energy Recharge +20% | Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. |
| Thundering Fury | Electro DMG Bonus +15% | Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s. |
| Emblem of Severed Fate | Energy Recharge +20% | Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way. |
| Silken Moon's Serenade | Energy Recharge +20%. | When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's Moonsign is Nascent Gleam/Ascendant Gleam. The equipping character can trigger this effect while off-field. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack. |
| Celestial Gift | Energy Recharge +20%. | If the equipping character has completed Witch's Homework, after they use an Elemental Skill, they gain "Light's Guidance" for 20s: All nearby party members gain a 20% Elemental DMG Bonus corresponding to the equipping character's Elemental Type. The equipping character can trigger this effect while off-field. DMG Bonuses provided by Artifact Sets with the same name do not stack.\n· When your party has the Hexerei: Secret Rite effect, Light's Guidance is upgraded to "Mortal Hymn": All nearby party members gain a 40% Elemental DMG Bonus corresponding to both the equipping character and the current active party member's Elemental Type instead. If both characters have the same Elemental Type, these bonuses will not stack. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Electro takes part in:
- Overloaded with Pyro
- Electro-Charged with Hydro
- Superconduct with Cryo
- Quicken with Dendro