Sangonomiya Kokomi
Pearl of Wisdom
- Hydro
- Catalyst
- 5★
- Inazuma
- Ascension stat: Hydro DMG Bonus
The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Transience, open Monday, Thursday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
The Shape of Water
Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 68.4% | 73.5% | 78.6% | 85.5% | 90.6% | 95.7% | 102.6% | 109.4% | 116.2% | 123.1% |
| 2-Hit DMG | 61.5% | 66.2% | 70.8% | 76.9% | 81.5% | 86.2% | 92.3% | 98.5% | 104.6% | 110.8% |
| 3-Hit DMG | 94.3% | 101.4% | 108.5% | 117.9% | 125.0% | 132.0% | 141.5% | 150.9% | 160.3% | 169.8% |
| Charged Attack DMG | 148.32% | 159.44% | 170.57% | 185.40% | 196.52% | 207.65% | 222.48% | 237.31% | 252.14% | 266.98% |
| Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% |
| Low/High Plunge DMG | 113.63%/141.93% | 122.88%/153.49% | 132.13%/165.04% | 145.35%/181.54% | 154.59%/193.10% | 165.17%/206.30% | 179.70%/224.45% | 194.23%/242.61% | 208.77%/260.76% | 224.62%/280.57% |
Kurage's Oath
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.
Bake-Kurage
Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Kokomi needs timely "refreshment" in order to maintain optimal work efficiency.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Regeneration | 4.4% Max HP+424 | 4.7% Max HP+466 | 5.1% Max HP+512 | 5.5% Max HP+561 | 5.8% Max HP+614 | 6.2% Max HP+671 | 6.6% Max HP+731 | 7.0% Max HP+795 | 7.5% Max HP+862 | 7.9% Max HP+932 |
| Ripple DMG | 109.2% | 117.4% | 125.6% | 136.5% | 144.7% | 152.9% | 163.8% | 174.7% | 185.6% | 196.5% |
| Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |
Nereid's Ascension
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
Ceremonial Garment
·Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
·When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
·Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 10.4% Max HP | 11.2% Max HP | 12.0% Max HP | 13.0% Max HP | 13.8% Max HP | 14.6% Max HP | 15.6% Max HP | 16.7% Max HP | 17.7% Max HP | 18.7% Max HP |
| Normal Attack DMG Bonus | 4.8% Max HP | 5.2% Max HP | 5.6% Max HP | 6.0% Max HP | 6.4% Max HP | 6.8% Max HP | 7.3% Max HP | 7.7% Max HP | 8.2% Max HP | 8.7% Max HP |
| Charged Attack DMG Bonus | 6.8% Max HP | 7.3% Max HP | 7.8% Max HP | 8.5% Max HP | 9.0% Max HP | 9.5% Max HP | 10.2% Max HP | 10.8% Max HP | 11.5% Max HP | 12.2% Max HP |
| Bake-Kurage DMG Bonus | 7.1% Max HP | 7.6% Max HP | 8.2% Max HP | 8.9% Max HP | 9.4% Max HP | 9.9% Max HP | 10.6% Max HP | 11.4% Max HP | 12.1% Max HP | 12.8% Max HP |
| HP Regeneration Per Hit | 0.81% Max HP+77 | 0.87% Max HP+85 | 0.93% Max HP+93 | 1.01% Max HP+102 | 1.07% Max HP+112 | 1.13% Max HP+122 | 1.21% Max HP+133 | 1.29% Max HP+144 | 1.37% Max HP+157 | 1.45% Max HP+169 |
| Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |
| Energy Cost | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 |
Constellations
- C1 · At Water's Edge
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
This DMG is not considered Normal Attack DMG.
- C2 · The Clouds Like Waves Rippling
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
·Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP.
·Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.
- C3 · The Moon, A Ship O'er the Seas
Increases the Level of Nereid's Ascension by 3.
Maximum upgrade level is 15.
- C4 · The Moon Overlooks the Waters
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.
This effect can occur once every 0.2s.
- C5 · All Streams Flow to the Sea
Increases the Level of Kurage's Oath by 3.
Maximum upgrade level is 15.
- C6 · Sango Isshin
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Catalysts of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | ATK% | |
| 5★ | 741 | ATK% | |
| 5★ | 674 | ATK% | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | ATK% |
| Set | Two-piece | Four-piece |
|---|---|---|
| Heart of Depth | Hydro DMG Bonus +15% | After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
| Nymph's Dream | Hydro DMG Bonus +15% | After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Hydro takes part in:
- Vaporize with Pyro
- Frozen with Cryo
- Electro-Charged with Electro
- Bloom with Dendro