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Sangonomiya Kokomi

Sangonomiya Kokomi

Pearl of Wisdom

  • Hydro
  • Catalyst
  • 5★
  • Inazuma
  • Ascension stat: Hydro DMG Bonus

The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Transience, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Varunada Lazurite Gemstone6
Dew of Repudiation46
Varunada Lazurite Chunk9
Spectral Nucleus36
Varunada Lazurite Fragment9
Spectral Heart30
Varunada Lazurite Sliver1
Sango Pearl168
Spectral Husk18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Hellfire Butterfly6
Crown of Insight1
Philosophies of Transience38
Spectral Nucleus31
Guide to Transience21
Spectral Heart22
Teachings of Transience3
Spectral Husk6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

The Shape of Water

Normal Attack

Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

Charged Attack

Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack

Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.

The Shape of Water scaling, level 1 to 10
Level12345678910
1-Hit DMG68.4%73.5%78.6%85.5%90.6%95.7%102.6%109.4%116.2%123.1%
2-Hit DMG61.5%66.2%70.8%76.9%81.5%86.2%92.3%98.5%104.6%110.8%
3-Hit DMG94.3%101.4%108.5%117.9%125.0%132.0%141.5%150.9%160.3%169.8%
Charged Attack DMG148.32%159.44%170.57%185.40%196.52%207.65%222.48%237.31%252.14%266.98%
Charged Attack Stamina Cost50.050.050.050.050.050.050.050.050.050.0
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Kurage's Oath

Summons a "Bake-Kurage" created from water that can heal her allies.

Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage

Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.

Kokomi needs timely "refreshment" in order to maintain optimal work efficiency.

Kurage's Oath scaling, level 1 to 10
Level12345678910
Regeneration4.4% Max HP+4244.7% Max HP+4665.1% Max HP+5125.5% Max HP+5615.8% Max HP+6146.2% Max HP+6716.6% Max HP+7317.0% Max HP+7957.5% Max HP+8627.9% Max HP+932
Ripple DMG109.2%117.4%125.6%136.5%144.7%152.9%163.8%174.7%185.6%196.5%
Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s

Nereid's Ascension

Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

Ceremonial Garment

·Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.

·When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.

·Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.

These effects will be cleared once Sangonomiya Kokomi leaves the field.

Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.

Nereid's Ascension scaling, level 1 to 10
Level12345678910
Skill DMG10.4% Max HP11.2% Max HP12.0% Max HP13.0% Max HP13.8% Max HP14.6% Max HP15.6% Max HP16.7% Max HP17.7% Max HP18.7% Max HP
Normal Attack DMG Bonus4.8% Max HP5.2% Max HP5.6% Max HP6.0% Max HP6.4% Max HP6.8% Max HP7.3% Max HP7.7% Max HP8.2% Max HP8.7% Max HP
Charged Attack DMG Bonus6.8% Max HP7.3% Max HP7.8% Max HP8.5% Max HP9.0% Max HP9.5% Max HP10.2% Max HP10.8% Max HP11.5% Max HP12.2% Max HP
Bake-Kurage DMG Bonus7.1% Max HP7.6% Max HP8.2% Max HP8.9% Max HP9.4% Max HP9.9% Max HP10.6% Max HP11.4% Max HP12.1% Max HP12.8% Max HP
HP Regeneration Per Hit0.81% Max HP+770.87% Max HP+850.93% Max HP+931.01% Max HP+1021.07% Max HP+1121.13% Max HP+1221.21% Max HP+1331.29% Max HP+1441.37% Max HP+1571.45% Max HP+169
Duration10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s
Energy Cost70707070707070707070

Constellations

  1. C1 · At Water's Edge

    While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.

    This DMG is not considered Normal Attack DMG.

  2. C2 · The Clouds Like Waves Rippling

    Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:

    ·Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP.

    ·Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.

  3. C3 · The Moon, A Ship O'er the Seas

    Increases the Level of Nereid's Ascension by 3.

    Maximum upgrade level is 15.

  4. C4 · The Moon Overlooks the Waters

    While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.

    This effect can occur once every 0.2s.

  5. C5 · All Streams Flow to the Sea

    Increases the Level of Kurage's Oath by 3.

    Maximum upgrade level is 15.

  6. C6 · Sango Isshin

    While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Catalysts of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Crane's Echoing Call5★741ATK%
Angelos' Heptades5★741ATK%
Skyward Atlas5★674ATK%
Tulaytullah's Remembrance5★674CRIT DMG
Cashflow Supervision5★674CRIT Rate
Vivid Notions5★674CRIT DMG
Lost Prayer to the Sacred Winds5★608CRIT Rate
Memory of Dust5★608ATK%
Sets whose two-piece bonus raises this character’s Hydro damage or the stat they ascend into
SetTwo-pieceFour-piece
Heart of DepthHydro DMG Bonus +15%After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Nymph's DreamHydro DMG Bonus +15%After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Hydro takes part in: