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Shenhe

Shenhe

Lonesome Transcendence

  • Cryo
  • Polearm
  • 5★
  • Liyue
  • Ascension stat: ATK%

An adepti disciple with a most unusual air about her. Having spent much time cultivating in isolation in Liyue's mountains, she has become every bit as cool and distant as the adepti themselves.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Prosperity, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Shivada Jade Gemstone6
Dragonheir's False Fin46
Shivada Jade Chunk9
Energy Nectar36
Shivada Jade Fragment9
Shimmering Nectar30
Shivada Jade Sliver1
Qingxin168
Whopperflower Nectar18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Hellfire Butterfly6
Crown of Insight1
Philosophies of Prosperity38
Energy Nectar31
Guide to Prosperity21
Shimmering Nectar22
Teachings of Prosperity3
Whopperflower Nectar6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Dawnstar Piercer

Normal Attack

Performs up to 5 consecutive spear strikes.

Charged Attack

Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Dawnstar Piercer scaling, level 1 to 10
Level12345678910
1-Hit DMG43.3%46.8%50.3%55.3%58.9%62.9%68.4%73.9%79.5%85.5%
2-Hit DMG40.2%43.5%46.8%51.5%54.8%58.5%63.6%68.8%73.9%79.6%
3-Hit DMG53.3%57.7%62.0%68.2%72.5%77.5%84.3%91.1%98.0%105.4%
4-Hit DMG26.3%+26.3%28.5%+28.5%30.6%+30.6%33.7%+33.7%35.8%+35.8%38.3%+38.3%41.6%+41.6%45.0%+45.0%48.3%+48.3%52.0%+52.0%
5-Hit DMG65.6%71.0%76.3%83.9%89.3%95.4%103.8%112.2%120.6%129.7%
Charged Attack DMG110.7%119.7%128.7%141.6%150.6%160.9%175.0%189.2%203.3%218.8%
Charged Attack Stamina Cost25.025.025.025.025.025.025.025.025.025.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Spring Spirit Summoning

#The frosted dew, silvery and dense, shall exorcise all demons.

Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is {LAYOUT_MOBILE#tapped}{LAYOUT_PC#pressed}{LAYOUT_PS#pressed} or held.

{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}

Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

Hold

Commands the Talisman Spirit to deal AoE Cryo DMG.

Icy Quill

When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than {LAYOUT_MOBILE#tapped}{LAYOUT_PC#pressed}{LAYOUT_PS#pressed}, the Icy Quill's effect lasts longer and can be triggered more times.

When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.

The power of the spirits is no falsehood. Burdened with her orders, the divine maiden hurries on!

Spring Spirit Summoning scaling, level 1 to 10
Level12345678910
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} Skill DMG139.20%149.64%160.08%174.00%184.44%194.88%208.80%222.72%236.64%250.56%
Hold Skill DMG188.8%203.0%217.1%236.0%250.2%264.3%283.2%302.1%321.0%339.8%
DMG Bonus45.7% ATK49.1% ATK52.5% ATK57.1% ATK60.5% ATK63.9% ATK68.5% ATK73.0% ATK77.6% ATK82.2% ATK
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/Hold Duration10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s10.0s/15.0s
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/Hold Trigger Quota5/75/75/75/75/75/75/75/75/75/7
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
Hold CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Divine Maiden's Deliverance

Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.

The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.

The way of the adepti is not defined only by the mysterious and fantastical. Only by observing the changes in the heavens and the earth, and understanding the laws of cause and effect in this realm, may its essence be understood.

Divine Maiden's Deliverance scaling, level 1 to 10
Level12345678910
Skill DMG100.80%108.36%115.92%126.00%133.56%141.12%151.20%161.28%171.36%181.44%
RES Decrease6.0%7.0%8.0%9.0%10.0%11.0%12.0%13.0%14.0%15.0%
DoT33.1%35.6%38.1%41.4%43.9%46.4%49.7%53.0%56.3%59.6%
Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s
Energy Cost80808080808080808080

Constellations

  1. C1 · Clarity of Heart

    Spring Spirit Summoning can be used 1 more time.

  2. C2 · Centered Spirit

    Divine Maiden's Deliverance lasts for 6 seconds longer. Active characters within the skill's field deal 15% increased Cryo CRIT DMG.

  3. C3 · Seclusion

    Increases the Level of Spring Spirit Summoning by 3.

    Maximum upgrade level is 15.

  4. C4 · Insight

    When characters under the effect of Icy Quill applied by Shenhe trigger its DMG Bonus effects, Shenhe will gain a Skyfrost Mantra stack:

    · When Shenhe uses Spring Spirit Summoning, she will consume all stacks of Skyfrost Mantra, increasing the DMG of that Spring Spirit Summoning by 5% for each stack consumed.

    · Max 50 stacks. Stacks last for 60s.

  5. C5 · Divine Attainment

    Increases the Level of Divine Maiden's Deliverance by 3.

    Maximum upgrade level is 15.

  6. C6 · Mystical Abandon

    When characters trigger Icy Quill's effects using Normal and Charged Attack DMG, it does not count toward the Trigger Quota.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Calamity Queller5★741ATK%
Primordial Jade Winged-Spear5★674CRIT Rate
Crimson Moon's Semblance5★674CRIT Rate
Bloodsoaked Ruins5★674CRIT Rate
Disaster and Remorse5★674CRIT Rate
Staff of Homa5★608CRIT DMG
Vortex Vanquisher5★608ATK%
Lumidouce Elegy5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Cryo damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Blizzard StrayerCryo DMG Bonus +15%When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Cryo takes part in: