Shenhe
Lonesome Transcendence
- Cryo
- Polearm
- 5★
- Liyue
- Ascension stat: ATK%
An adepti disciple with a most unusual air about her. Having spent much time cultivating in isolation in Liyue's mountains, she has become every bit as cool and distant as the adepti themselves.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Prosperity, open Monday, Thursday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Dawnstar Piercer
Normal Attack
Performs up to 5 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 43.3% | 46.8% | 50.3% | 55.3% | 58.9% | 62.9% | 68.4% | 73.9% | 79.5% | 85.5% |
| 2-Hit DMG | 40.2% | 43.5% | 46.8% | 51.5% | 54.8% | 58.5% | 63.6% | 68.8% | 73.9% | 79.6% |
| 3-Hit DMG | 53.3% | 57.7% | 62.0% | 68.2% | 72.5% | 77.5% | 84.3% | 91.1% | 98.0% | 105.4% |
| 4-Hit DMG | 26.3%+26.3% | 28.5%+28.5% | 30.6%+30.6% | 33.7%+33.7% | 35.8%+35.8% | 38.3%+38.3% | 41.6%+41.6% | 45.0%+45.0% | 48.3%+48.3% | 52.0%+52.0% |
| 5-Hit DMG | 65.6% | 71.0% | 76.3% | 83.9% | 89.3% | 95.4% | 103.8% | 112.2% | 120.6% | 129.7% |
| Charged Attack DMG | 110.7% | 119.7% | 128.7% | 141.6% | 150.6% | 160.9% | 175.0% | 189.2% | 203.3% | 218.8% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% |
| Low/High Plunge DMG | 127.84%/159.68% | 138.24%/172.67% | 148.65%/185.67% | 163.51%/204.24% | 173.92%/217.23% | 185.81%/232.09% | 202.16%/252.51% | 218.51%/272.93% | 234.86%/293.36% | 252.70%/315.64% |
Spring Spirit Summoning
#The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is {LAYOUT_MOBILE#tapped}{LAYOUT_PC#pressed}{LAYOUT_PS#pressed} or held.
{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}
Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.
Hold
Commands the Talisman Spirit to deal AoE Cryo DMG.
Icy Quill
When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.
The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than {LAYOUT_MOBILE#tapped}{LAYOUT_PC#pressed}{LAYOUT_PS#pressed}, the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
The power of the spirits is no falsehood. Burdened with her orders, the divine maiden hurries on!
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} Skill DMG | 139.20% | 149.64% | 160.08% | 174.00% | 184.44% | 194.88% | 208.80% | 222.72% | 236.64% | 250.56% |
| Hold Skill DMG | 188.8% | 203.0% | 217.1% | 236.0% | 250.2% | 264.3% | 283.2% | 302.1% | 321.0% | 339.8% |
| DMG Bonus | 45.7% ATK | 49.1% ATK | 52.5% ATK | 57.1% ATK | 60.5% ATK | 63.9% ATK | 68.5% ATK | 73.0% ATK | 77.6% ATK | 82.2% ATK |
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/Hold Duration | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s | 10.0s/15.0s |
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}/Hold Trigger Quota | 5/7 | 5/7 | 5/7 | 5/7 | 5/7 | 5/7 | 5/7 | 5/7 | 5/7 | 5/7 |
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| Hold CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
Divine Maiden's Deliverance
Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.
The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.
The way of the adepti is not defined only by the mysterious and fantastical. Only by observing the changes in the heavens and the earth, and understanding the laws of cause and effect in this realm, may its essence be understood.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 100.80% | 108.36% | 115.92% | 126.00% | 133.56% | 141.12% | 151.20% | 161.28% | 171.36% | 181.44% |
| RES Decrease | 6.0% | 7.0% | 8.0% | 9.0% | 10.0% | 11.0% | 12.0% | 13.0% | 14.0% | 15.0% |
| DoT | 33.1% | 35.6% | 38.1% | 41.4% | 43.9% | 46.4% | 49.7% | 53.0% | 56.3% | 59.6% |
| Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |
| Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
Constellations
- C1 · Clarity of Heart
Spring Spirit Summoning can be used 1 more time.
- C2 · Centered Spirit
Divine Maiden's Deliverance lasts for 6 seconds longer. Active characters within the skill's field deal 15% increased Cryo CRIT DMG.
- C3 · Seclusion
Increases the Level of Spring Spirit Summoning by 3.
Maximum upgrade level is 15.
- C4 · Insight
When characters under the effect of Icy Quill applied by Shenhe trigger its DMG Bonus effects, Shenhe will gain a Skyfrost Mantra stack:
· When Shenhe uses Spring Spirit Summoning, she will consume all stacks of Skyfrost Mantra, increasing the DMG of that Spring Spirit Summoning by 5% for each stack consumed.
· Max 50 stacks. Stacks last for 60s.
- C5 · Divine Attainment
Increases the Level of Divine Maiden's Deliverance by 3.
Maximum upgrade level is 15.
- C6 · Mystical Abandon
When characters trigger Icy Quill's effects using Normal and Charged Attack DMG, it does not count toward the Trigger Quota.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | ATK% | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate |
| Set | Two-piece | Four-piece |
|---|---|---|
| Resolution of Sojourner | ATK +18%. | Increases Charged Attack CRIT Rate by 30%. |
| Brave Heart | ATK +18%. | Increases DMG by 30% against opponents with more than 50% HP. |
| Blizzard Strayer | Cryo DMG Bonus +15% | When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%. |
| Gladiator's Finale | ATK +18%. | If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
| Shimenawa's Reminiscence | ATK +18%. | When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
| Vermillion Hereafter | ATK +18%. | After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
| Echoes of an Offering | ATK +18%. | When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
| Nighttime Whispers in the Echoing Woods | ATK +18%. | After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Cryo takes part in:
- Melt with Pyro
- Frozen with Hydro
- Superconduct with Electro