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Sigewinne

Sigewinne

Wondrous Dragonheir

  • Hydro
  • Bow
  • 5★
  • Fontaine
  • Ascension stat: HP%

A Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Equity, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Varunada Lazurite Gemstone6
Water That Failed To Transcend46
Varunada Lazurite Chunk9
Xenochromatic Crystal36
Varunada Lazurite Fragment9
Transoceanic Chunk30
Varunada Lazurite Sliver1
Romaritime Flower168
Transoceanic Pearl18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Lightless Eye of the Maelstrom6
Crown of Insight1
Philosophies of Equity38
Xenochromatic Crystal31
Guide to Equity21
Transoceanic Chunk22
Teachings of Equity3
Transoceanic Pearl6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Targeted Treatment

Normal Attack

Performs up to 3 consecutive attacks.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Targeted Treatment scaling, level 1 to 10
Level12345678910
1-Hit DMG52.6%56.9%61.2%67.3%71.6%76.5%83.2%89.9%96.7%104.0%
2-Hit DMG51.1%55.2%59.4%65.3%69.5%74.2%80.8%87.3%93.8%101.0%
3-Hit DMG78.3%84.7%91.0%100.1%106.5%113.8%123.8%133.8%143.8%154.8%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.0%133.3%142.6%155.0%164.3%173.6%186.0%198.4%210.8%223.2%
Mini-Stration Bubble DMG24.8%26.7%28.5%31.0%32.9%34.7%37.2%39.7%42.2%44.6%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.6%/141.9%122.9%/153.5%132.1%/165.0%145.3%/181.5%154.6%/193.1%165.2%/206.3%179.7%/224.5%194.2%/242.6%208.8%/260.8%224.6%/280.6%

Rebound Hydrotherapy

Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.

Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.

After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.

When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.

When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold

Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!

The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.

After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.

When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia

Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.

"What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap..."

Rebound Hydrotherapy scaling, level 1 to 10
Level12345678910
Bolstering Bubblebalm DMG2.28% Max HP2.45% Max HP2.62% Max HP2.85% Max HP3.02% Max HP3.19% Max HP3.42% Max HP3.65% Max HP3.88% Max HP4.10% Max HP
Bolstering Bubblebalm Healing2.80% Max HP+2703.01% Max HP+2973.22% Max HP+3263.50% Max HP+3573.71% Max HP+3913.92% Max HP+4274.20% Max HP+4654.48% Max HP+5064.76% Max HP+5485.04% Max HP+593
Final Bounce Healing50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP50.0% Max HP
Surging Blade DMG0.68% Max HP0.74% Max HP0.79% Max HP0.85% Max HP0.91% Max HP0.96% Max HP1.03% Max HP1.09% Max HP1.16% Max HP1.23% Max HP
Surging Blade Interval10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s

Super Saturated Syringing

Takes out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.

In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range when she uses this skill.

"Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!"

Super Saturated Syringing scaling, level 1 to 10
Level12345678910
Skill DMG11.8% Max HP12.7% Max HP13.5% Max HP14.7% Max HP15.6% Max HP16.5% Max HP17.7% Max HP18.8% Max HP20.0% Max HP21.2% Max HP
Duration2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s
Energy Cost70707070707070707070

Constellations

  1. C1 · "Can the Happiest of Spirits Understand Anxiety?"

    Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.

    The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."

  2. C2 · "Can the Most Merciful of Spirits Defeat Its Foes?"

    When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.

    Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.

  3. C3 · "Can the Healthiest of Spirits Cure Fevers?"

    Increases the Level of Rebound Hydrotherapy by 3.

    Maximum upgrade level is 15.

  4. C4 · "Can the Loveliest of Spirits Keep Decay at Bay?"

    The duration of Super Saturated Syringing is extended by 3s.

  5. C5 · "Can the Most Joyful of Spirits Alleviate Agony?"

    Increases the Level of Super Saturated Syringing by 3.

    Maximum upgrade level is 15.

  6. C6 · "Can the Most Radiant of Spirits Pray For Me?"

    When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Hunter's Path5★542CRIT Rate
Sets whose two-piece bonus raises this character’s Hydro damage or the stat they ascend into
SetTwo-pieceFour-piece
Heart of DepthHydro DMG Bonus +15%After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Tenacity of the MillelithHP +20%When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Nymph's DreamHydro DMG Bonus +15%After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.
Vourukasha's GlowHP +20%Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Hydro takes part in: