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Skirk

Skirk

Void Star

  • Cryo
  • Sword
  • 5★
  • Ascension stat: CRIT DMG

A visitor who once appeared in an Abyssal rift and the Primordial Sea, this solitary warrior mentored Tartaglia in the martial arts.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Contention, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Shivada Jade Gemstone6
Ensnaring Gaze46
Shivada Jade Chunk9
Artificed Dynamic Gear36
Shivada Jade Fragment9
Mechanical Spur Gear30
Shivada Jade Sliver1
Skysplit Gembloom168
Meshing Gear18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Ascended Sample: Knight6
Crown of Insight1
Philosophies of Contention38
Artificed Dynamic Gear31
Guide to Contention21
Mechanical Spur Gear22
Teachings of Contention3
Meshing Gear6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Havoc: Sunder

Normal Attack

Performs up to 5 consecutive attacks.

Charged Attack

Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Havoc: Sunder scaling, level 1 to 10
Level12345678910
1-Hit DMG54.5%59.0%63.4%69.7%74.2%79.3%86.2%93.2%100.2%107.8%
2-Hit DMG49.8%53.8%57.9%63.7%67.7%72.4%78.7%85.1%91.5%98.4%
3-Hit DMG32.4%+32.4%35.1%+35.1%37.7%+37.7%41.5%+41.5%44.1%+44.1%47.1%+47.1%51.3%+51.3%55.4%+55.4%59.6%+59.6%64.1%+64.1%
4-Hit DMG60.8%65.8%70.7%77.8%82.7%88.4%96.2%103.9%111.7%120.2%
5-Hit DMG82.9%89.7%96.4%106.0%112.8%120.5%131.1%141.7%152.3%163.9%
Charged Attack DMG66.8%×272.3%×277.7%×285.5%×290.9%×297.1%×2105.7%×2114.2%×2122.8%×2132.1%×2
Charged Attack Stamina Cost20.020.020.020.020.020.020.020.020.020.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Havoc: Warp

Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold.

Tap

Skirk gains 45 {LINK#N11130005}Serpent's Subtlety{/LINK} and switches to {LINK#N11130006}Seven-Phase Flash{/LINK} mode.

Hold

Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state.

During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.

Havoc: Warp scaling, level 1 to 10
Level12345678910
1-Hit DMG132.8%143.6%154.4%169.9%180.7%193.1%210.0%227.0%244.0%262.6%
2-Hit DMG119.8%129.6%139.3%153.2%163.0%174.1%189.5%204.8%220.1%236.8%
3-Hit DMG75.7%+75.7%81.9%+81.9%88.0%+88.0%96.9%+96.9%103.0%+103.0%110.1%+110.1%119.7%+119.7%129.4%+129.4%139.1%+139.1%149.7%+149.7%
4-Hit DMG80.5%+80.5%87.1%+87.1%93.7%+93.7%103.0%+103.0%109.6%+109.6%117.1%+117.1%127.4%+127.4%137.7%+137.7%148.0%+148.0%159.2%+159.2%
5-Hit DMG196.6%212.6%228.6%251.5%267.5%285.8%310.9%336.1%361.2%388.7%
Charged Attack DMG44.5%×348.2%×351.8%×357.0%×360.6%×364.8%×370.4%×376.1%×381.8%×388.1%×3
Charged Attack Stamina Cost20.020.020.020.020.020.020.020.020.020.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%
Seven-Phase Flash Mode Duration12.5s12.5s12.5s12.5s12.5s12.5s12.5s12.5s12.5s12.5s
Max Serpent's Subtlety100.0100.0100.0100.0100.0100.0100.0100.0100.0100.0
CD8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s

Havoc: Ruin

Skirk's Elemental Burst is not reliant on Elemental Energy but instead on {LINK#N11130005}Serpent's Subtlety{/LINK}.

When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.

When Skirk is in {LINK#N11130006}Seven-Phase Flash{/LINK} mode, Havoc: Ruin will be replaced by Havoc: Extinction.

Havoc: Extinction

A special Elemental Burst that can be used even without consuming Serpent's Subtlety.

After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent {LINK#N11130007}Reason Beyond Reason{/LINK}, she can also absorb nearby Void Rifts.

While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed.

This effect will be canceled when it has triggered 10 times.

Havoc: Ruin scaling, level 1 to 10
Level12345678910
Slash DMG122.8% ×5132.0% ×5141.2% ×5153.4% ×5162.7% ×5171.9% ×5184.1% ×5196.4% ×5208.7% ×5221.0% ×5
Final Slash DMG204.6%219.9%235.3%255.8%271.1%286.4%306.9%327.4%347.8%368.3%
Serpent's Subtlety Bonus19.32% ATK Per Point20.77% ATK Per Point22.22% ATK Per Point24.15% ATK Per Point25.60% ATK Per Point27.05% ATK Per Point28.98% ATK Per Point30.92% ATK Per Point32.85% ATK Per Point34.78% ATK Per Point
0/1/2/3 Void Rift Absorption DMG Bonus3.5%/6.6%/8.8%/11.0%4.0%/7.2%/9.6%/12.0%4.5%/7.8%/10.4%/13.0%5.0%/8.4%/11.2%/14.0%5.5%/9.0%/12.0%/15.0%6.0%/9.6%/12.8%/16.0%6.5%/10.2%/13.6%/17.0%7.0%/10.8%/14.4%/18.0%7.5%/11.4%/15.2%/19.0%8.0%/12.0%/16.0%/20.0%
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Constellations

  1. C1 · Far to Fall

    Enhances the effects of the Ascension Talent {LINK#N11130007}Reason Beyond Reason{/LINK}: Every Void Rift absorbed will summon a crystal blade to attack nearby opponents, dealing 500% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.

    You must first unlock the Ascension Talent Reason Beyond Reason.

  2. C2 · Into the Abyss

    After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 10 additional {LINK#N11130005}Serpent's Subtlety{/LINK} points.

    When using her Elemental Burst Havoc: Ruin, the DMG of this Elemental Burst instance will be increased by taking up to 10 more Serpent's Subtlety points into account.

    Additionally, within 12.5s after Skirk unleashes the special Elemental Burst Havoc: Extinction while in her {LINK#N11130006}Seven-Phase Flash{/LINK} mode, her ATK is increased by 70%. This effect will be canceled when she leaves the Seven-Phase Flash mode.

  3. C3 · Serendipitous Sin

    Increases the Level of {LINK#S11145}Havoc: Ruin{/LINK} by 3.

    Maximum upgrade level is 15.

  4. C4 · Fractured Flow

    Enhances the effects of the Ascension Talent {LINK#N11130008}Return to Oblivion{/LINK}: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/40%.

    You must first unlock the Ascension Talent Return to Oblivion.

  5. C5 · End of Wishes

    Increases the Level of {LINK#S11142}Havoc: Warp{/LINK} by 3.

    Maximum upgrade level is 15.

  6. C6 · To the Source

    Each Void Rift Skirk absorbs via the effects of the Ascension Talent {LINK#N11130007}Reason Beyond Reason{/LINK} will grant her 1 Havoc: Sever stack. She can consume such stacks to initiate coordinated attacks and decrease the DMG she takes while in {LINK#N11130006}Seven-Phase Flash{/LINK} mode. These stacks last for 15s, and each stack's duration is counted independently (max 3 stacks).

    You must first unlock the Ascension Talent "Reason Beyond Reason."

    Havoc: Sever

    · When Skirk uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 750% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG.

    · When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth sequenced attacks hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 180% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG.

    · When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponents 3 times, with each attack dealing 180% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Swords of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Mistsplitter Reforged5★674CRIT DMG
Absolution5★674CRIT DMG
Azurelight5★674CRIT Rate
Whitelake Frostfeather5★674CRIT Rate
Summit Shaper5★608ATK%
Haran Geppaku Futsu5★608CRIT Rate
Athame Artis5★608CRIT Rate
Exaiphanes Blade5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Cryo damage or the stat they ascend into
SetTwo-pieceFour-piece
Blizzard StrayerCryo DMG Bonus +15%When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.
Finale of the Deep GalleriesCryo DMG Bonus +15%When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equipping character deals Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for 6s. After the equipping character deals Elemental Burst DMG, the aforementioned Normal Attack effect will stop applying for 6s. This effect can trigger even if the equipping character is off the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Cryo takes part in: