Tartaglia
Childe
- Hydro
- Bow
- 5★
- Ascension stat: Hydro DMG Bonus
No. 11 of The Harbingers, also known as "Childe." His name is highly feared on the battlefield.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Freedom, open Monday, Thursday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Cutting Torrent
Normal Attack
Performs up to 6 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.
Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
·Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
·Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 41.3% | 44.6% | 48.0% | 52.8% | 56.2% | 60.0% | 65.3% | 70.6% | 75.8% | 81.6% |
| 2-Hit DMG | 46.3% | 50.0% | 53.8% | 59.2% | 62.9% | 67.3% | 73.2% | 79.1% | 85.0% | 91.5% |
| 3-Hit DMG | 55.4% | 59.9% | 64.4% | 70.8% | 75.3% | 80.5% | 87.6% | 94.7% | 101.8% | 109.5% |
| 4-Hit DMG | 57.0% | 61.7% | 66.3% | 72.9% | 77.6% | 82.9% | 90.2% | 97.5% | 104.8% | 112.7% |
| 5-Hit DMG | 60.9% | 65.8% | 70.8% | 77.9% | 82.8% | 88.5% | 96.3% | 104.1% | 111.9% | 120.4% |
| 6-Hit DMG | 72.8% | 78.7% | 84.6% | 93.1% | 99.0% | 105.8% | 115.1% | 124.4% | 133.7% | 143.8% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% |
| Fully-Charged Aimed Shot | 124.00% | 133.30% | 142.60% | 155.00% | 164.30% | 173.60% | 186.00% | 198.40% | 210.80% | 223.20% |
| Riptide Flash DMG | 12.4%×3 | 13.3%×3 | 14.3%×3 | 15.5%×3 | 16.4%×3 | 17.4%×3 | 18.6%×3 | 19.8%×3 | 21.1%×3 | 22.3%×3 |
| Riptide Burst DMG | 62.0% | 66.6% | 71.3% | 77.5% | 82.2% | 86.8% | 93.0% | 99.2% | 105.4% | 111.6% |
| Riptide Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% |
| Low/High Plunge DMG | 127.84%/159.68% | 138.24%/172.67% | 148.65%/185.67% | 163.51%/204.24% | 173.92%/217.23% | 185.81%/232.09% | 202.16%/252.51% | 218.51%/272.93% | 234.86%/293.36% | 252.70%/315.64% |
Foul Legacy: Raging Tide
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:
Normal Attack
Performs up to 6 consecutive Hydro strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.
Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.
After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
He chose the bow as his weapon precisely to overcome his weakness with it. But a serious fight demands that he gets serious...
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Stance Change DMG | 72.00% | 77.40% | 82.80% | 90.00% | 95.40% | 100.80% | 108.00% | 115.20% | 122.40% | 129.60% |
| 1-Hit DMG | 38.9% | 42.0% | 45.2% | 49.7% | 52.9% | 56.5% | 61.5% | 66.4% | 71.4% | 76.8% |
| 2-Hit DMG | 41.6% | 45.0% | 48.4% | 53.2% | 56.6% | 60.5% | 65.8% | 71.1% | 76.5% | 82.3% |
| 3-Hit DMG | 56.3% | 60.9% | 65.5% | 72.0% | 76.6% | 81.9% | 89.1% | 96.3% | 103.5% | 111.3% |
| 4-Hit DMG | 59.9% | 64.8% | 69.7% | 76.7% | 81.5% | 87.1% | 94.8% | 102.5% | 110.1% | 118.5% |
| 5-Hit DMG | 55.3% | 59.8% | 64.3% | 70.7% | 75.2% | 80.4% | 87.4% | 94.5% | 101.6% | 109.3% |
| 6-Hit DMG | 35.4%+37.7% | 38.3%+40.7% | 41.2%+43.8% | 45.3%+48.2% | 48.2%+51.2% | 51.5%+54.8% | 56.0%+59.6% | 60.6%+64.4% | 65.1%+69.2% | 70.0%+74.5% |
| Charged Attack DMG | 60.2%+72.0% | 65.1%+77.8% | 70.0%+83.7% | 77.0%+92.1% | 81.9%+97.9% | 87.5%+104.6% | 95.2%+113.8% | 102.9%+123.0% | 110.6%+132.2% | 119.0%+142.3% |
| Charged Attack Stamina Cost | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 |
| Riptide Slash | 60.20% | 65.10% | 70.00% | 77.00% | 81.90% | 87.50% | 95.20% | 102.90% | 110.60% | 119.00% |
| Max Duration | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s | 30.0s |
| Preemptive CD | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s | 6.0-36.0s |
| Max CD | 45.0s | 45.0s | 45.0s | 45.0s | 45.0s | 45.0s | 45.0s | 45.0s | 45.0s | 45.0s |
Havoc: Obliteration
Performs different attacks based on what stance Tartaglia is in when casting.
Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.
Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.
Riptide Blast
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.
Rushing waters are rarely seen in his snowy homeland. Perhaps his ability to command water is due to his understanding of just how precious it is.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG: Melee | 464.00% | 498.80% | 533.60% | 580.00% | 614.80% | 649.60% | 696.00% | 742.40% | 788.80% | 835.20% |
| Skill DMG: Ranged | 378.40% | 406.78% | 435.16% | 473.00% | 501.38% | 529.76% | 567.60% | 605.44% | 643.28% | 681.12% |
| Riptide Blast DMG | 120.00% | 129.00% | 138.00% | 150.00% | 159.00% | 168.00% | 180.00% | 192.00% | 204.00% | 216.00% |
| Energy Return (Ranged) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Constellations
- C1 · Foul Legacy: Tide Withholder
Decreases the CD of Foul Legacy: Raging Tide by 20%.
- C2 · Foul Legacy: Understream
When opponents affected by Riptide are defeated, Tartaglia regenerates 4 Elemental Energy.
- C3 · Abyssal Mayhem: Vortex of Turmoil
Increases the Level of Foul Legacy: Raging Tide by 3.
Maximum upgrade level is 15.
- C4 · Abyssal Mayhem: Hydrospout
If Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash.
Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effect on those time intervals.
- C5 · Havoc: Formless Blade
Increases the Level of Havoc: Obliteration by 3.
Maximum upgrade level is 15.
- C6 · Havoc: Annihilation
When Havoc: Obliteration is cast in Melee Stance, the CD of Foul Legacy: Raging Tide is reset.
This effect will only take place once Tartaglia returns to his Ranged Stance.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 608 | CRIT DMG | |
| 5★ | 542 | CRIT DMG |
| Set | Two-piece | Four-piece |
|---|---|---|
| Heart of Depth | Hydro DMG Bonus +15% | After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
| Nymph's Dream | Hydro DMG Bonus +15% | After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Hydro takes part in:
- Vaporize with Pyro
- Frozen with Cryo
- Electro-Charged with Electro
- Bloom with Dendro