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Tartaglia

Tartaglia

Childe

  • Hydro
  • Bow
  • 5★
  • Ascension stat: Hydro DMG Bonus

No. 11 of The Harbingers, also known as "Childe." His name is highly feared on the battlefield.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Freedom, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Varunada Lazurite Gemstone6
Cleansing Heart46
Varunada Lazurite Chunk9
Lieutenant's Insignia36
Varunada Lazurite Fragment9
Sergeant's Insignia30
Varunada Lazurite Sliver1
Starconch168
Recruit's Insignia18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Shard of a Foul Legacy6
Crown of Insight1
Philosophies of Freedom38
Lieutenant's Insignia31
Guide to Freedom21
Sergeant's Insignia22
Teachings of Freedom3
Recruit's Insignia6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Cutting Torrent

Normal Attack

Performs up to 6 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide

Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.

·Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.

·Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.

Cutting Torrent scaling, level 1 to 10
Level12345678910
1-Hit DMG41.3%44.6%48.0%52.8%56.2%60.0%65.3%70.6%75.8%81.6%
2-Hit DMG46.3%50.0%53.8%59.2%62.9%67.3%73.2%79.1%85.0%91.5%
3-Hit DMG55.4%59.9%64.4%70.8%75.3%80.5%87.6%94.7%101.8%109.5%
4-Hit DMG57.0%61.7%66.3%72.9%77.6%82.9%90.2%97.5%104.8%112.7%
5-Hit DMG60.9%65.8%70.8%77.9%82.8%88.5%96.3%104.1%111.9%120.4%
6-Hit DMG72.8%78.7%84.6%93.1%99.0%105.8%115.1%124.4%133.7%143.8%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Riptide Flash DMG12.4%×313.3%×314.3%×315.5%×316.4%×317.4%×318.6%×319.8%×321.1%×322.3%×3
Riptide Burst DMG62.0%66.6%71.3%77.5%82.2%86.8%93.0%99.2%105.4%111.6%
Riptide Duration10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Foul Legacy: Raging Tide

Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.

In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack

Performs up to 6 consecutive Hydro strikes.

Charged Attack

Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash

Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.

If the return to a ranged stance occurs automatically after 30s, the CD is even longer.

He chose the bow as his weapon precisely to overcome his weakness with it. But a serious fight demands that he gets serious...

Foul Legacy: Raging Tide scaling, level 1 to 10
Level12345678910
Stance Change DMG72.00%77.40%82.80%90.00%95.40%100.80%108.00%115.20%122.40%129.60%
1-Hit DMG38.9%42.0%45.2%49.7%52.9%56.5%61.5%66.4%71.4%76.8%
2-Hit DMG41.6%45.0%48.4%53.2%56.6%60.5%65.8%71.1%76.5%82.3%
3-Hit DMG56.3%60.9%65.5%72.0%76.6%81.9%89.1%96.3%103.5%111.3%
4-Hit DMG59.9%64.8%69.7%76.7%81.5%87.1%94.8%102.5%110.1%118.5%
5-Hit DMG55.3%59.8%64.3%70.7%75.2%80.4%87.4%94.5%101.6%109.3%
6-Hit DMG35.4%+37.7%38.3%+40.7%41.2%+43.8%45.3%+48.2%48.2%+51.2%51.5%+54.8%56.0%+59.6%60.6%+64.4%65.1%+69.2%70.0%+74.5%
Charged Attack DMG60.2%+72.0%65.1%+77.8%70.0%+83.7%77.0%+92.1%81.9%+97.9%87.5%+104.6%95.2%+113.8%102.9%+123.0%110.6%+132.2%119.0%+142.3%
Charged Attack Stamina Cost20.020.020.020.020.020.020.020.020.020.0
Riptide Slash60.20%65.10%70.00%77.00%81.90%87.50%95.20%102.90%110.60%119.00%
Max Duration30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s30.0s
Preemptive CD6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s6.0-36.0s
Max CD45.0s45.0s45.0s45.0s45.0s45.0s45.0s45.0s45.0s45.0s

Havoc: Obliteration

Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance: Flash of Havoc

Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.

Returns a portion of its Energy Cost after use.

Melee Stance: Light of Obliteration

Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.

Riptide Blast

When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.

DMG dealt in this way is considered Elemental Burst DMG.

Rushing waters are rarely seen in his snowy homeland. Perhaps his ability to command water is due to his understanding of just how precious it is.

Havoc: Obliteration scaling, level 1 to 10
Level12345678910
Skill DMG: Melee464.00%498.80%533.60%580.00%614.80%649.60%696.00%742.40%788.80%835.20%
Skill DMG: Ranged378.40%406.78%435.16%473.00%501.38%529.76%567.60%605.44%643.28%681.12%
Riptide Blast DMG120.00%129.00%138.00%150.00%159.00%168.00%180.00%192.00%204.00%216.00%
Energy Return (Ranged)20202020202020202020
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Foul Legacy: Tide Withholder

    Decreases the CD of Foul Legacy: Raging Tide by 20%.

  2. C2 · Foul Legacy: Understream

    When opponents affected by Riptide are defeated, Tartaglia regenerates 4 Elemental Energy.

  3. C3 · Abyssal Mayhem: Vortex of Turmoil

    Increases the Level of Foul Legacy: Raging Tide by 3.

    Maximum upgrade level is 15.

  4. C4 · Abyssal Mayhem: Hydrospout

    If Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash.

    Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effect on those time intervals.

  5. C5 · Havoc: Formless Blade

    Increases the Level of Havoc: Obliteration by 3.

    Maximum upgrade level is 15.

  6. C6 · Havoc: Annihilation

    When Havoc: Obliteration is cast in Melee Stance, the CD of Foul Legacy: Raging Tide is reset.

    This effect will only take place once Tartaglia returns to his Ranged Stance.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Amos' Bow5★608ATK%
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Sets whose two-piece bonus raises this character’s Hydro damage or the stat they ascend into
SetTwo-pieceFour-piece
Heart of DepthHydro DMG Bonus +15%After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Nymph's DreamHydro DMG Bonus +15%After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Hydro takes part in: