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Tighnari

Tighnari

Verdant Strider

  • Dendro
  • Bow
  • 5★
  • Sumeru
  • Ascension stat: Dendro DMG Bonus

A young researcher well-versed in botany who currently serves as a Forest Watcher in Avidya Forest. He is a straight shooter with a warm heart — and a dab hand at guiding even the dullest of pupils.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Admonition, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Nagadus Emerald Gemstone6
Majestic Hooked Beak46
Nagadus Emerald Chunk9
Crystalline Cyst Dust36
Nagadus Emerald Fragment9
Luminescent Pollen30
Nagadus Emerald Sliver1
Nilotpala Lotus168
Fungal Spores18
Mora420,000
One talent, level 1 to 10
MaterialTotal
The Meaning of Aeons6
Crown of Insight1
Philosophies of Admonition38
Crystalline Cyst Dust31
Guide to Admonition21
Luminescent Pollen22
Teachings of Admonition3
Fungal Spores6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Khanda Barrier-Buster

Normal Attack

Performs up to 4 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:

·Charge Level 1: Fires off an arrow carrying the power of flora that deals Dendro DMG.

·Charge Level 2: Fires off a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Khanda Barrier-Buster scaling, level 1 to 10
Level12345678910
1-Hit DMG44.6%48.3%51.9%57.1%60.7%64.9%70.6%76.3%82.0%88.2%
2-Hit DMG42.0%45.4%48.8%53.7%57.1%61.0%66.4%71.7%77.1%83.0%
3-Hit DMG26.4%×228.6%×230.8%×233.8%×236.0%×238.4%×241.8%×245.2%×248.6%×252.3%×2
4-Hit DMG68.6%74.2%79.8%87.8%93.4%99.8%108.5%117.3%126.1%135.7%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Level 1 Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Wreath Arrow DMG87.2%93.7%100.3%109.0%115.5%122.1%130.8%139.5%148.2%157.0%
Clusterbloom Arrow DMG38.6%41.5%44.4%48.3%51.1%54.0%57.9%61.8%65.6%69.5%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Vijnana-Phala Mine

Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.

Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.

"If seeds wither apart from the soil, they will remain a single seed. But if returned to the soil, they shall multiply ten-million fold."

Vijnana-Phala Mine scaling, level 1 to 10
Level12345678910
Skill DMG149.6%160.8%172.0%187.0%198.2%209.4%224.4%239.4%254.3%269.3%
Vijnana-Khanda Field Duration8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s
Vijnana Suffusion Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s

Fashioner's Tanglevine Shaft

Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.

After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal Dendro DMG on hit.

"Do not seek to escape so easily. The vines grow and regrow ever on. Things might get dicey if you don't clear every last one of them out."

Fashioner's Tanglevine Shaft scaling, level 1 to 10
Level12345678910
Tanglevine Shaft DMG55.6%59.8%64.0%69.5%73.7%77.9%83.4%89.0%94.6%100.1%
Secondary Tanglevine Shaft DMG68.0%73.1%78.2%85.0%90.1%95.2%102.0%108.8%115.6%122.4%
CD12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
Energy Cost40404040404040404040

Constellations

  1. C1 · Beginnings Determined at the Roots

    Tighnari's Charged Attack CRIT Rate is increased by 15%.

  2. C2 · Origins Known From the Stem

    When there are opponents within the Vijnana-Khanda Field created by Vijnana-Phala Mine, Tighnari gains 20% Dendro DMG Bonus.

    The effect will last up to 6s if the field's duration ends or if it no longer has opponents within it.

  3. C3 · Fortunes Read Amongst the Branches

    Increases the Level of Fashioner's Tanglevine Shaft by 3.

    Maximum upgrade level is 15.

  4. C4 · Withering Glimpsed in the Leaves

    When Fashioner's Tanglevine Shaft is unleashed, all nearby party members gain 60 Elemental Mastery for 8s. If the Fashioner's Tanglevine Shaft triggers a Burning, Bloom, Lunar-Bloom, Quicken, or Spread reaction, their Elemental Mastery will be further increased by 60. This latter case will also refresh the buff state's duration.

  5. C5 · Comprehension Amidst the Flowers

    Increases the Level of Vijnana-Phala Mine by 3.

    Maximum upgrade level is 15.

  6. C6 · Karma Adjudged From the Leaden Fruit

    Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Amos' Bow5★608ATK%
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Sets whose two-piece bonus raises this character’s Dendro damage or the stat they ascend into
SetTwo-pieceFour-piece
Deepwood MemoriesDendro DMG Bonus +15%.After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Dendro takes part in: