← All characters
Venti

Venti

Windborne Bard

  • Anemo
  • Bow
  • 5★
  • Mondstadt
  • Ascension stat: Energy Recharge

One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Ballad, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Vayuda Turquoise Gemstone6
Hurricane Seed46
Vayuda Turquoise Chunk9
Slime Concentrate36
Vayuda Turquoise Fragment9
Slime Secretions30
Vayuda Turquoise Sliver1
Cecilia168
Slime Condensate18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Tail of Boreas6
Crown of Insight1
Philosophies of Ballad38
Slime Concentrate31
Guide to Ballad21
Slime Secretions22
Teachings of Ballad3
Slime Condensate6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Divine Marksmanship

Normal Attack

Performs up to 6 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Divine Marksmanship scaling, level 1 to 10
Level12345678910
1-Hit DMG20.4%+20.4%22.0%+22.0%23.7%+23.7%26.1%+26.1%27.7%+27.7%29.6%+29.6%32.2%+32.2%34.8%+34.8%37.4%+37.4%40.3%+40.3%
2-Hit DMG44.4%48.0%51.6%56.8%60.4%64.5%70.2%75.9%81.5%87.7%
3-Hit DMG52.37%56.64%60.90%66.99%71.25%76.13%82.82%89.52%96.22%103.53%
4-Hit DMG26.1%+26.1%28.2%+28.2%30.3%+30.3%33.3%+33.3%35.5%+35.5%37.9%+37.9%41.2%+41.2%44.5%+44.5%47.9%+47.9%51.5%+51.5%
5-Hit DMG50.65%54.78%58.90%64.79%68.91%73.63%80.10%86.58%93.06%100.13%
6-Hit DMG70.95%76.72%82.50%90.75%96.53%103.13%112.20%121.28%130.35%140.25%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%
Windsunder Arrow DMG160.0% Normal Attack DMG170.0% Normal Attack DMG180.0% Normal Attack DMG190.0% Normal Attack DMG200.0% Normal Attack DMG210.0% Normal Attack DMG220.0% Normal Attack DMG230.0% Normal Attack DMG240.0% Normal Attack DMG250.0% Normal Attack DMG

Skyward Sonnet

#O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}

Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold

Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.

After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.

In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.

Skyward Sonnet scaling, level 1 to 10
Level12345678910
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} DMG276.00%296.70%317.40%345.00%365.70%386.40%414.00%441.60%469.20%496.80%
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD6.0s6.0s6.0s6.0s6.0s6.0s6.0s6.0s6.0s6.0s
Hold DMG380.00%408.50%437.00%475.00%503.50%532.00%570.00%608.00%646.00%684.00%
Hold CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Wind's Grand Ode

Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption

If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.

Elemental Absorption may only occur once per use.

Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.

Wind's Grand Ode scaling, level 1 to 10
Level12345678910
DoT37.6%40.4%43.2%47.0%49.8%52.6%56.4%60.2%63.9%67.7%
Additional Elemental DMG18.8%20.2%21.6%23.5%24.9%26.3%28.2%30.1%32.0%33.8%
Duration8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s8.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Splitting Gales

    Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.

  2. C2 · Breeze of Reminiscence

    Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.

    Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.

  3. C3 · Ode to Thousand Winds

    Increases the Level of Wind's Grand Ode by 3.

    Maximum upgrade level is 15.

  4. C4 · Hurricane of Freedom

    When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

  5. C5 · Concerto dal Cielo

    Increases the Level of Skyward Sonnet by 3.

    Maximum upgrade level is 15.

  6. C6 · Storm of Defiance

    Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.

    If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Amos' Bow5★608ATK%
Elegy for the End5★608Energy Recharge
Sacrificial Bow4★565Energy Recharge
Alley Hunter4★565ATK%
Fading Twilight4★565Energy Recharge
Mouun's Moon4★565ATK%
Ibis Piercer4★565ATK%
Range Gauge4★565ATK%
Sets whose two-piece bonus raises this character’s Anemo damage or the stat they ascend into
SetTwo-pieceFour-piece
The ExileEnergy Recharge +20%Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.
ScholarEnergy Recharge +20%Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s.
Viridescent VenererAnemo DMG Bonus +15%Increases Swirl reaction DMG dealt by 60%, and Stellar Swirl reaction DMG dealt by 20%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. Upon triggering a Stellar Swirl in the opponent, will also decrease their Cryo RES by 40%. RES debuffs of the same elemental type do not stack.
Emblem of Severed FateEnergy Recharge +20%Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Desert Pavilion ChronicleAnemo DMG Bonus +15%When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Silken Moon's SerenadeEnergy Recharge +20%.When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's Moonsign is Nascent Gleam/Ascendant Gleam. The equipping character can trigger this effect while off-field. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack.
Celestial GiftEnergy Recharge +20%.If the equipping character has completed Witch's Homework, after they use an Elemental Skill, they gain "Light's Guidance" for 20s: All nearby party members gain a 20% Elemental DMG Bonus corresponding to the equipping character's Elemental Type. The equipping character can trigger this effect while off-field. DMG Bonuses provided by Artifact Sets with the same name do not stack.\n· When your party has the Hexerei: Secret Rite effect, Light's Guidance is upgraded to "Mortal Hymn": All nearby party members gain a 40% Elemental DMG Bonus corresponding to both the equipping character and the current active party member's Elemental Type instead. If both characters have the same Elemental Type, these bonuses will not stack.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Anemo takes part in: