Venti
Windborne Bard
- Anemo
- Bow
- 5★
- Mondstadt
- Ascension stat: Energy Recharge
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Ballad, open Wednesday, Saturday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Divine Marksmanship
Normal Attack
Performs up to 6 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 20.4%+20.4% | 22.0%+22.0% | 23.7%+23.7% | 26.1%+26.1% | 27.7%+27.7% | 29.6%+29.6% | 32.2%+32.2% | 34.8%+34.8% | 37.4%+37.4% | 40.3%+40.3% |
| 2-Hit DMG | 44.4% | 48.0% | 51.6% | 56.8% | 60.4% | 64.5% | 70.2% | 75.9% | 81.5% | 87.7% |
| 3-Hit DMG | 52.37% | 56.64% | 60.90% | 66.99% | 71.25% | 76.13% | 82.82% | 89.52% | 96.22% | 103.53% |
| 4-Hit DMG | 26.1%+26.1% | 28.2%+28.2% | 30.3%+30.3% | 33.3%+33.3% | 35.5%+35.5% | 37.9%+37.9% | 41.2%+41.2% | 44.5%+44.5% | 47.9%+47.9% | 51.5%+51.5% |
| 5-Hit DMG | 50.65% | 54.78% | 58.90% | 64.79% | 68.91% | 73.63% | 80.10% | 86.58% | 93.06% | 100.13% |
| 6-Hit DMG | 70.95% | 76.72% | 82.50% | 90.75% | 96.53% | 103.13% | 112.20% | 121.28% | 130.35% | 140.25% |
| Aimed Shot | 43.9% | 47.4% | 51.0% | 56.1% | 59.7% | 63.7% | 69.4% | 75.0% | 80.6% | 86.7% |
| Fully-Charged Aimed Shot | 124.00% | 133.30% | 142.60% | 155.00% | 164.30% | 173.60% | 186.00% | 198.40% | 210.80% | 223.20% |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% |
| Low/High Plunge DMG | 113.63%/141.93% | 122.88%/153.49% | 132.13%/165.04% | 145.35%/181.54% | 154.59%/193.10% | 165.17%/206.30% | 179.70%/224.45% | 194.23%/242.61% | 208.77%/260.76% | 224.62%/280.57% |
| Windsunder Arrow DMG | 160.0% Normal Attack DMG | 170.0% Normal Attack DMG | 180.0% Normal Attack DMG | 190.0% Normal Attack DMG | 200.0% Normal Attack DMG | 210.0% Normal Attack DMG | 220.0% Normal Attack DMG | 230.0% Normal Attack DMG | 240.0% Normal Attack DMG | 250.0% Normal Attack DMG |
Skyward Sonnet
#O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!
{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.
Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.
Opponents hit by Skyward Sonnet will fall to the ground slowly.
In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} DMG | 276.00% | 296.70% | 317.40% | 345.00% | 365.70% | 386.40% | 414.00% | 441.60% | 469.20% | 496.80% |
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s |
| Hold DMG | 380.00% | 408.50% | 437.00% | 475.00% | 503.50% | 532.00% | 570.00% | 608.00% | 646.00% | 684.00% |
| Hold CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
Wind's Grand Ode
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.
Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DoT | 37.6% | 40.4% | 43.2% | 47.0% | 49.8% | 52.6% | 56.4% | 60.2% | 63.9% | 67.7% |
| Additional Elemental DMG | 18.8% | 20.2% | 21.6% | 23.5% | 24.9% | 26.3% | 28.2% | 30.1% | 32.0% | 33.8% |
| Duration | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s | 8.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Constellations
- C1 · Splitting Gales
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
- C2 · Breeze of Reminiscence
Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
- C3 · Ode to Thousand Winds
Increases the Level of Wind's Grand Ode by 3.
Maximum upgrade level is 15.
- C4 · Hurricane of Freedom
When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.
- C5 · Concerto dal Cielo
Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.
- C6 · Storm of Defiance
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 608 | ATK% | |
| 5★ | 608 | Energy Recharge | |
| 4★ | 565 | Energy Recharge | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | Energy Recharge | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | ATK% | |
| 4★ | 565 | ATK% |
| Set | Two-piece | Four-piece |
|---|---|---|
| The Exile | Energy Recharge +20% | Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. |
| Scholar | Energy Recharge +20% | Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. |
| Viridescent Venerer | Anemo DMG Bonus +15% | Increases Swirl reaction DMG dealt by 60%, and Stellar Swirl reaction DMG dealt by 20%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. Upon triggering a Stellar Swirl in the opponent, will also decrease their Cryo RES by 40%. RES debuffs of the same elemental type do not stack. |
| Emblem of Severed Fate | Energy Recharge +20% | Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way. |
| Desert Pavilion Chronicle | Anemo DMG Bonus +15% | When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s. |
| Silken Moon's Serenade | Energy Recharge +20%. | When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's Moonsign is Nascent Gleam/Ascendant Gleam. The equipping character can trigger this effect while off-field. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack. |
| Celestial Gift | Energy Recharge +20%. | If the equipping character has completed Witch's Homework, after they use an Elemental Skill, they gain "Light's Guidance" for 20s: All nearby party members gain a 20% Elemental DMG Bonus corresponding to the equipping character's Elemental Type. The equipping character can trigger this effect while off-field. DMG Bonuses provided by Artifact Sets with the same name do not stack.\n· When your party has the Hexerei: Secret Rite effect, Light's Guidance is upgraded to "Mortal Hymn": All nearby party members gain a 40% Elemental DMG Bonus corresponding to both the equipping character and the current active party member's Elemental Type instead. If both characters have the same Elemental Type, these bonuses will not stack. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Anemo takes part in:
- Swirl with Pyro
- Swirl with Hydro
- Swirl with Electro
- Swirl with Cryo