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Xinyan

Xinyan

Blazing Riff

  • Pyro
  • Claymore
  • 4★
  • Liyue
  • Ascension stat: ATK%

Liyue's sole rock 'n' roll musician. She rebels against ossified prejudices using her music and passionate singing.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Gold, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Agnidus Agate Gemstone6
Everflame Seed46
Agnidus Agate Chunk9
Golden Raven Insignia36
Agnidus Agate Fragment9
Silver Raven Insignia30
Agnidus Agate Sliver1
Violetgrass168
Treasure Hoarder Insignia18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Tusk of Monoceros Caeli6
Crown of Insight1
Philosophies of Gold38
Golden Raven Insignia31
Guide to Gold21
Silver Raven Insignia22
Teachings of Gold3
Treasure Hoarder Insignia6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Dance on Fire

Normal Attack

Performs up to 4 consecutive strikes.

Charged Attack

Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.

At the end of the sequence, performs a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Dance on Fire scaling, level 1 to 10
Level12345678910
1-Hit DMG76.5%82.8%89.0%97.9%104.1%111.3%121.0%130.8%140.6%151.3%
2-Hit DMG74.0%80.0%86.0%94.6%100.6%107.5%117.0%126.4%135.9%146.2%
3-Hit DMG95.5%103.2%111.0%122.1%129.9%138.8%151.0%163.2%175.4%188.7%
4-Hit DMG115.8%125.3%134.7%148.2%157.6%168.4%183.2%198.0%212.8%229.0%
Charged Attack Cyclic DMG62.5%67.6%72.7%80.0%85.1%90.9%98.9%106.9%114.9%123.6%
Charged Attack Final DMG113.09%122.30%131.50%144.65%153.86%164.38%178.84%193.31%207.77%223.55%
Charged Attack Stamina Cost40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s40.0/s
Max Duration5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s5.0s
Plunge DMG74.6%80.7%86.7%95.4%101.5%108.4%118.0%127.5%137.0%147.4%
Low/High Plunge DMG149.14%/186.29%161.28%/201.45%173.42%/216.62%190.77%/238.28%202.91%/253.44%216.78%/270.77%235.86%/294.60%254.93%/318.42%274.01%/342.25%294.82%/368.25%

Sweeping Fervor

Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.

The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.

·Hitting 0–1 opponents grants Shield Level 1: Ad Lib.

·Hitting 2 opponents grants Shield Level 2: Lead-In.

·Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.

The shield has the following special properties:

·When unleashed, it infuses Xinyan with Pyro.

·It has 250% DMG Absorption effectiveness against Pyro DMG.

Xinyan insists that these pyrotechnics are the apex of performative art, and that they are physical phenomena that have nothing to do with her Vision.

Sweeping Fervor scaling, level 1 to 10
Level12345678910
Swing DMG169.60%182.32%195.04%212.00%224.72%237.44%254.40%271.36%288.32%305.28%
Shield Level 1 DMG Absorption104.0% DEF+501111.8% DEF+551119.6% DEF+605130.1% DEF+663137.9% DEF+726145.7% DEF+793156.1% DEF+864166.5% DEF+939176.9% DEF+1018187.3% DEF+1101
Shield Level 2 DMG Absorption122.4% DEF+589131.6% DEF+648140.8% DEF+712153.0% DEF+780162.2% DEF+854171.4% DEF+932183.6% DEF+1016195.8% DEF+1104208.1% DEF+1197220.3% DEF+1296
Shield Level 3 DMG Absorption144.0% DEF+693154.8% DEF+762165.6% DEF+837180.0% DEF+918190.8% DEF+1005201.6% DEF+1097216.0% DEF+1195230.4% DEF+1299244.8% DEF+1409259.2% DEF+1524
DoT33.6%36.1%38.6%42.0%44.5%47.0%50.4%53.8%57.1%60.5%
Shield Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s

Riff Revolution

Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd.

The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents.

Xinyan used to end all her performances with this move. She didn't stop because it was dangerous, however, but because she didn't have a more epic finale in case someone shouted "Encore!"

Riff Revolution scaling, level 1 to 10
Level12345678910
Skill DMG340.80%366.36%391.92%426.00%451.56%477.12%511.20%545.28%579.36%613.44%
Pyro DoT40.00%43.00%46.00%50.00%53.00%56.00%60.00%64.00%68.00%72.00%
Duration2.0s2.0s2.0s2.0s2.0s2.0s2.0s2.0s2.0s2.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Fatal Acceleration

    Upon scoring a CRIT Hit, increases ATK SPD of Xinyan's Normal and Charged Attacks by 12% for 5s.

    Can only occur once every 5s.

  2. C2 · Impromptu Opening

    Riff Revolution's Physical DMG has its CRIT Rate increased by 100%, and will form a shield at Shield Level 3: Rave when cast.

  3. C3 · Double-Stop

    Increases the Level of Sweeping Fervor by 3.

    Maximum upgrade level is 15.

  4. C4 · Wildfire Rhythm

    Sweeping Fervor's swing DMG decreases opponent's Physical RES by 15% for 12s.

  5. C5 · Screamin' for an Encore

    Increases the Level of Riff Revolution by 3.

    Maximum upgrade level is 15.

  6. C6 · Rockin' in a Flaming World

    Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Fang of the Mountain King5★741CRIT Rate
A Thousand Blazing Suns5★741CRIT Rate
Verdict5★674CRIT Rate
A Teaspoon of Transcendence5★674CRIT DMG
Wolf's Gravestone5★608ATK%
The Unforged5★608ATK%
Beacon of the Reed Sea5★608CRIT Rate
Gest of the Mighty Wolf5★608CRIT Rate
Sets whose two-piece bonus raises this character’s Pyro damage or the stat they ascend into
SetTwo-pieceFour-piece
Resolution of SojournerATK +18%.Increases Charged Attack CRIT Rate by 30%.
Brave HeartATK +18%.Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's FinaleATK +18%.If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Crimson Witch of FlamesPyro DMG Bonus +15%Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Shimenawa's ReminiscenceATK +18%.When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion HereafterATK +18%.After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an OfferingATK +18%.When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
Nighttime Whispers in the Echoing WoodsATK +18%.After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Pyro takes part in: