Xinyan
Blazing Riff
- Pyro
- Claymore
- 4★
- Liyue
- Ascension stat: ATK%
Liyue's sole rock 'n' roll musician. She rebels against ossified prejudices using her music and passionate singing.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Gold, open Wednesday, Saturday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Dance on Fire
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 76.5% | 82.8% | 89.0% | 97.9% | 104.1% | 111.3% | 121.0% | 130.8% | 140.6% | 151.3% |
| 2-Hit DMG | 74.0% | 80.0% | 86.0% | 94.6% | 100.6% | 107.5% | 117.0% | 126.4% | 135.9% | 146.2% |
| 3-Hit DMG | 95.5% | 103.2% | 111.0% | 122.1% | 129.9% | 138.8% | 151.0% | 163.2% | 175.4% | 188.7% |
| 4-Hit DMG | 115.8% | 125.3% | 134.7% | 148.2% | 157.6% | 168.4% | 183.2% | 198.0% | 212.8% | 229.0% |
| Charged Attack Cyclic DMG | 62.5% | 67.6% | 72.7% | 80.0% | 85.1% | 90.9% | 98.9% | 106.9% | 114.9% | 123.6% |
| Charged Attack Final DMG | 113.09% | 122.30% | 131.50% | 144.65% | 153.86% | 164.38% | 178.84% | 193.31% | 207.77% | 223.55% |
| Charged Attack Stamina Cost | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s |
| Max Duration | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| Plunge DMG | 74.6% | 80.7% | 86.7% | 95.4% | 101.5% | 108.4% | 118.0% | 127.5% | 137.0% | 147.4% |
| Low/High Plunge DMG | 149.14%/186.29% | 161.28%/201.45% | 173.42%/216.62% | 190.77%/238.28% | 202.91%/253.44% | 216.78%/270.77% | 235.86%/294.60% | 254.93%/318.42% | 274.01%/342.25% | 294.82%/368.25% |
Sweeping Fervor
Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.
The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
·Hitting 0–1 opponents grants Shield Level 1: Ad Lib.
·Hitting 2 opponents grants Shield Level 2: Lead-In.
·Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.
The shield has the following special properties:
·When unleashed, it infuses Xinyan with Pyro.
·It has 250% DMG Absorption effectiveness against Pyro DMG.
Xinyan insists that these pyrotechnics are the apex of performative art, and that they are physical phenomena that have nothing to do with her Vision.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Swing DMG | 169.60% | 182.32% | 195.04% | 212.00% | 224.72% | 237.44% | 254.40% | 271.36% | 288.32% | 305.28% |
| Shield Level 1 DMG Absorption | 104.0% DEF+501 | 111.8% DEF+551 | 119.6% DEF+605 | 130.1% DEF+663 | 137.9% DEF+726 | 145.7% DEF+793 | 156.1% DEF+864 | 166.5% DEF+939 | 176.9% DEF+1018 | 187.3% DEF+1101 |
| Shield Level 2 DMG Absorption | 122.4% DEF+589 | 131.6% DEF+648 | 140.8% DEF+712 | 153.0% DEF+780 | 162.2% DEF+854 | 171.4% DEF+932 | 183.6% DEF+1016 | 195.8% DEF+1104 | 208.1% DEF+1197 | 220.3% DEF+1296 |
| Shield Level 3 DMG Absorption | 144.0% DEF+693 | 154.8% DEF+762 | 165.6% DEF+837 | 180.0% DEF+918 | 190.8% DEF+1005 | 201.6% DEF+1097 | 216.0% DEF+1195 | 230.4% DEF+1299 | 244.8% DEF+1409 | 259.2% DEF+1524 |
| DoT | 33.6% | 36.1% | 38.6% | 42.0% | 44.5% | 47.0% | 50.4% | 53.8% | 57.1% | 60.5% |
| Shield Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| CD | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |
Riff Revolution
Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd.
The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents.
Xinyan used to end all her performances with this move. She didn't stop because it was dangerous, however, but because she didn't have a more epic finale in case someone shouted "Encore!"
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 340.80% | 366.36% | 391.92% | 426.00% | 451.56% | 477.12% | 511.20% | 545.28% | 579.36% | 613.44% |
| Pyro DoT | 40.00% | 43.00% | 46.00% | 50.00% | 53.00% | 56.00% | 60.00% | 64.00% | 68.00% | 72.00% |
| Duration | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s | 2.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Constellations
- C1 · Fatal Acceleration
Upon scoring a CRIT Hit, increases ATK SPD of Xinyan's Normal and Charged Attacks by 12% for 5s.
Can only occur once every 5s.
- C2 · Impromptu Opening
Riff Revolution's Physical DMG has its CRIT Rate increased by 100%, and will form a shield at Shield Level 3: Rave when cast.
- C3 · Double-Stop
Increases the Level of Sweeping Fervor by 3.
Maximum upgrade level is 15.
- C4 · Wildfire Rhythm
Sweeping Fervor's swing DMG decreases opponent's Physical RES by 15% for 12s.
- C5 · Screamin' for an Encore
Increases the Level of Riff Revolution by 3.
Maximum upgrade level is 15.
- C6 · Rockin' in a Flaming World
Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | CRIT Rate | |
| 5★ | 741 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT Rate |
| Set | Two-piece | Four-piece |
|---|---|---|
| Resolution of Sojourner | ATK +18%. | Increases Charged Attack CRIT Rate by 30%. |
| Brave Heart | ATK +18%. | Increases DMG by 30% against opponents with more than 50% HP. |
| Gladiator's Finale | ATK +18%. | If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
| Crimson Witch of Flames | Pyro DMG Bonus +15% | Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks. |
| Shimenawa's Reminiscence | ATK +18%. | When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
| Vermillion Hereafter | ATK +18%. | After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
| Echoes of an Offering | ATK +18%. | When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
| Nighttime Whispers in the Echoing Woods | ATK +18%. | After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. When under a shield granted by the Crystallize reaction, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the above effect is increased by 150%. When these conditions are no longer met, this additional increase disappears after 1s. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Pyro takes part in:
- Vaporize with Hydro
- Melt with Cryo
- Overloaded with Electro
- Burning with Dendro