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Yelan

Yelan

Valley Orchid

  • Hydro
  • Bow
  • 5★
  • Liyue
  • Ascension stat: CRIT Rate

A mysterious person who claims to work for the Ministry of Civil Affairs, but is a "non-entity" on the Ministry of Civil Affairs' list.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Prosperity, open Monday, Thursday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Varunada Lazurite Gemstone6
Runic Fang46
Varunada Lazurite Chunk9
Lieutenant's Insignia36
Varunada Lazurite Fragment9
Sergeant's Insignia30
Varunada Lazurite Sliver1
Starconch168
Recruit's Insignia18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Gilded Scale6
Crown of Insight1
Philosophies of Prosperity38
Lieutenant's Insignia31
Guide to Prosperity21
Sergeant's Insignia22
Teachings of Prosperity3
Recruit's Insignia6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Stealthy Bowshot

Normal Attack

Performs up to 4 consecutive shots with a bow.

Charged Attack

Performs a more precise Aimed Shot with increased DMG.

While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough

Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Stealthy Bowshot scaling, level 1 to 10
Level12345678910
1-Hit DMG40.7%44.0%47.3%52.0%55.3%59.1%64.3%69.5%74.7%80.4%
2-Hit DMG39.0%42.2%45.4%49.9%53.1%56.8%61.7%66.7%71.7%77.2%
3-Hit DMG51.6%55.8%60.0%66.0%70.2%75.0%81.6%88.2%94.8%102.0%
4-Hit DMG32.5%+32.5%35.2%+35.2%37.8%+37.8%41.6%+41.6%44.2%+44.2%47.3%+47.3%51.4%+51.4%55.6%+55.6%59.7%+59.7%64.3%+64.3%
Aimed Shot43.9%47.4%51.0%56.1%59.7%63.7%69.4%75.0%80.6%86.7%
Fully-Charged Aimed Shot124.00%133.30%142.60%155.00%164.30%173.60%186.00%198.40%210.80%223.20%
Breakthrough Barb DMG11.58% Max HP12.44% Max HP13.31% Max HP14.47% Max HP15.34% Max HP16.21% Max HP17.36% Max HP18.52% Max HP19.68% Max HP20.84% Max HP
Plunge DMG56.8%61.5%66.1%72.7%77.3%82.6%89.9%97.1%104.4%112.3%
Low/High Plunge DMG113.63%/141.93%122.88%/153.49%132.13%/165.04%145.35%/181.54%154.59%/193.10%165.17%/206.30%179.70%/224.45%194.23%/242.61%208.77%/260.76%224.62%/280.57%

Lingering Lifeline

Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.

When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap

Moves a certain distance forward swiftly.

Hold

Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.

During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.

Not until she begins to tug on the strings do evildoers, crooks, and scheming villains alike know that there is no escape.

Lingering Lifeline scaling, level 1 to 10
Level12345678910
Skill DMG22.6% Max HP24.3% Max HP26.0% Max HP28.3% Max HP30.0% Max HP31.7% Max HP33.9% Max HP36.2% Max HP38.4% Max HP40.7% Max HP
Max Duration (Hold)3.0s3.0s3.0s3.0s3.0s3.0s3.0s3.0s3.0s3.0s
CD10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s

Depth-Clarion Dice

Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.

Exquisite Throw

Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:

·Can occur once every second when your active character uses a Normal Attack.

·Will occur each time Yelan's Lifeline explodes and hits opponents.

"A gambling addiction is going to do you no good. I mean, let me just do the math for you as the dealer. What do you think your odds of beating me are, when I have seven dice and you, only one?"

Depth-Clarion Dice scaling, level 1 to 10
Level12345678910
Skill DMG7.31% Max HP7.86% Max HP8.40% Max HP9.13% Max HP9.68% Max HP10.23% Max HP10.96% Max HP11.69% Max HP12.42% Max HP13.15% Max HP
Exquisite Throw DMG4.87% Max HP ×35.24% Max HP ×35.60% Max HP ×36.09% Max HP ×36.46% Max HP ×36.82% Max HP ×37.31% Max HP ×37.80% Max HP ×38.28% Max HP ×38.77% Max HP ×3
Duration15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
CD18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s18.0s
Energy Cost70707070707070707070

Constellations

  1. C1 · Enter the Plotters

    Lingering Lifeline gains 1 additional charge.

  2. C2 · Taking All Comers

    When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.

    This effect can trigger once every 1.8s.

  3. C3 · Beware the Trickster's Dice

    Increases the Level of Depth-Clarion Dice by 3.

    Maximum upgrade level is 15.

  4. C4 · Bait-and-Switch

    Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

  5. C5 · Dealer's Sleight

    Increases the Level of Lingering Lifeline by 3.

    Maximum upgrade level is 15.

  6. C6 · Winner Takes All

    After using Depth-Clarion Dice, Yelan will enter the Mastermind state.

    In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG.

    The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Bows of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Skyward Harp5★674CRIT Rate
The Daybreak Chronicles5★674CRIT DMG
Amos' Bow5★608ATK%
Polar Star5★608CRIT Rate
Thundering Pulse5★608CRIT DMG
The First Great Magic5★608CRIT DMG
Astral Vulture's Crimson Plumage5★608CRIT DMG
Aqua Simulacra5★542CRIT DMG
Sets whose two-piece bonus raises this character’s Hydro damage or the stat they ascend into
SetTwo-pieceFour-piece
BerserkerCRIT Rate +12%When HP is below 70%, CRIT Rate increases by an additional 24%.
Heart of DepthHydro DMG Bonus +15%After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Nymph's DreamHydro DMG Bonus +15%After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Hydro takes part in: