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Zhongli

Zhongli

Vago Mundo

  • Geo
  • Polearm
  • 5★
  • Liyue
  • Ascension stat: Geo DMG Bonus

A mysterious expert contracted by the Wangsheng Funeral Parlor. Extremely knowledgeable in all things.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Gold, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Prithiva Topaz Gemstone6
Basalt Pillar46
Prithiva Topaz Chunk9
Slime Concentrate36
Prithiva Topaz Fragment9
Slime Secretions30
Prithiva Topaz Sliver1
Cor Lapis168
Slime Condensate18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Tusk of Monoceros Caeli6
Crown of Insight1
Philosophies of Gold38
Slime Concentrate31
Guide to Gold21
Slime Secretions22
Teachings of Gold3
Slime Condensate6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Rain of Stone

Normal Attack

Performs up to 6 consecutive spear strikes.

Charged Attack

Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Rain of Stone scaling, level 1 to 10
Level12345678910
1-Hit DMG30.8%33.3%35.8%39.4%41.9%44.7%48.7%52.6%56.5%60.8%
2-Hit DMG31.2%33.7%36.2%39.8%42.4%45.3%49.3%53.2%57.2%61.6%
3-Hit DMG38.6%41.7%44.9%49.3%52.5%56.1%61.0%65.9%70.9%76.3%
4-Hit DMG42.9%46.4%49.9%54.9%58.4%62.4%67.9%73.4%78.9%84.9%
5-Hit DMG10.8%×411.6%×412.5%×413.8%×414.6%×415.6%×417.0%×418.4%×419.8%×421.3%×4
6-Hit DMG54.5%58.9%63.4%69.7%74.1%79.2%86.2%93.2%100.1%107.7%
Charged Attack DMG111.03%120.06%129.10%142.01%151.05%161.38%175.58%189.78%203.98%219.47%
Charged Attack Stamina Cost25.025.025.025.025.025.025.025.025.025.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Dominus Lapidis

#Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}

Commands the power of earth to create a Stone Stele.

Hold

Causes nearby Geo energy to explode, causing the following effects:

·If their maximum number hasn't been reached, creates a Stone Stele.

·Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.

·Deals AoE Geo DMG.

·If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele

When created, deals AoE Geo DMG.

Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to nearby opponents.

The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.

Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield

Possesses 150% DMG Absorption against all Elemental and Physical DMG.

Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.

A true master of stone may carve jade and shape gold.

Dominus Lapidis scaling, level 1 to 10
Level12345678910
Stone Stele/Resonance DMG16.0%/32.0%17.2%/34.4%18.4%/36.8%20.0%/40.0%21.2%/42.4%22.4%/44.8%24.0%/48.0%25.6%/51.2%27.2%/54.4%28.8%/57.6%
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s4.0s
Hold DMG80.00%86.00%92.00%100.00%106.00%112.00%120.00%128.00%136.00%144.00%
Shield Base Absorption1232135614891633178719512126231125062712
Additional Shield Absorption12.8% Max HP13.8% Max HP14.7% Max HP16.0% Max HP17.0% Max HP17.9% Max HP19.2% Max HP20.5% Max HP21.8% Max HP23.0% Max HP
Shield Duration20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s20.0s
Hold CD12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s

Planet Befall

Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.

Petrification

Opponents affected by the Petrification status cannot move.

The falling meteor punishes the unjust.

Planet Befall scaling, level 1 to 10
Level12345678910
Skill DMG401.08%444.44%487.80%542.00%590.78%639.56%704.60%769.64%834.68%899.72%
Petrification Duration3.1s3.2s3.3s3.4s3.5s3.6s3.7s3.8s3.9s4.0s
CD12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
Energy Cost40404040404040404040

Constellations

  1. C1 · Rock, the Backbone of Earth

    Increases the maximum number of Stone Steles created by Dominus Lapidis that may exist simultaneously to 2.

  2. C2 · Stone, the Cradle of Jade

    Planet Befall grants nearby characters on the field a Jade Shield when it descends.

  3. C3 · Jade, Shimmering through Darkness

    Increases the Level of Dominus Lapidis by 3.

    Maximum upgrade level is 15.

  4. C4 · Topaz, Unbreakable and Fearless

    Increases Planet Befall's AoE by 20% and increases the duration of Planet Befall's Petrification effect by 2s.

  5. C5 · Lazuli, Herald of the Order

    Increases the Level of Planet Befall by 3.

    Maximum upgrade level is 15.

  6. C6 · Chrysos, Bounty of Dominator

    When the Jade Shield takes DMG, 40% of that incoming DMG is converted to HP for the current character.

    A single instance of regeneration cannot exceed 8% of that character's Max HP.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Calamity Queller5★741ATK%
Primordial Jade Winged-Spear5★674CRIT Rate
Crimson Moon's Semblance5★674CRIT Rate
Bloodsoaked Ruins5★674CRIT Rate
Disaster and Remorse5★674CRIT Rate
Staff of Homa5★608CRIT DMG
Vortex Vanquisher5★608ATK%
Lumidouce Elegy5★608CRIT Rate

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Geo takes part in: