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Chevreuse

Chevreuse

Executor of Justice

  • Pyro
  • Polearm
  • 4★
  • Fontaine
  • Ascension stat: HP%

The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.

What it costs to finish this character

1,350
resin, level 1 → 90 and all three talents to 10
2,072,500
mora
8
days at a minimum, if you spend nothing else

Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.

Talent domain: Order, open Wednesday, Saturday, Sunday.

A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.

Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.

Materials

Ascension, level 1 to 90
MaterialTotal
Agnidus Agate Gemstone6
Fontemer Unihorn46
Agnidus Agate Chunk9
Artificed Dynamic Gear36
Agnidus Agate Fragment9
Mechanical Spur Gear30
Agnidus Agate Sliver1
Lumidouce Bell168
Meshing Gear18
Mora420,000
One talent, level 1 to 10
MaterialTotal
Lightless Eye of the Maelstrom6
Crown of Insight1
Philosophies of Order38
Artificed Dynamic Gear31
Guide to Order21
Mechanical Spur Gear22
Teachings of Order3
Meshing Gear6
Mora1,652,500

The talent table is for one ability. Levelling all three costs three times as much.

Talents

Line Bayonet Thrust EX

Normal Attack

Performs up to 4 consecutive spear strikes.

Charged Attack

Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Line Bayonet Thrust EX scaling, level 1 to 10
Level12345678910
1-Hit DMG53.1%57.5%61.8%68.0%72.3%77.2%84.0%90.8%97.6%105.0%
2-Hit DMG49.3%53.3%57.3%63.1%67.1%71.7%78.0%84.3%90.6%97.5%
3-Hit DMG27.6%+32.5%29.9%+35.1%32.1%+37.7%35.4%+41.5%37.6%+44.2%40.2%+47.2%43.7%+51.3%47.3%+55.5%50.8%+59.6%54.6%+64.2%
4-Hit DMG77.3%83.6%89.8%98.8%105.1%112.3%122.2%132.1%141.9%152.7%
Charged Attack DMG121.7%131.6%141.5%155.7%165.6%176.9%192.4%208.0%223.6%240.6%
Charged Attack Stamina Cost25.025.025.025.025.025.025.025.025.025.0
Plunge DMG63.9%69.1%74.3%81.8%87.0%92.9%101.1%109.3%117.5%126.4%
Low/High Plunge DMG127.84%/159.68%138.24%/172.67%148.65%/185.67%163.51%/204.24%173.92%/217.23%185.81%/232.09%202.16%/252.51%218.51%/272.93%234.86%/293.36%252.70%/315.64%

Short-Range Rapid Interdiction Fire

Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.

For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.

Hold to fire in a different fashion.

Hold

Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.

Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia

Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.

"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"

Short-Range Rapid Interdiction Fire scaling, level 1 to 10
Level12345678910
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} DMG115.2%123.8%132.5%144.0%152.6%161.3%172.8%184.3%195.8%207.4%
Hold DMG172.8%185.8%198.7%216.0%229.0%241.9%259.2%276.5%293.8%311.0%
Overcharged Ball DMG282.4%303.6%324.8%353.0%374.2%395.4%423.6%451.8%480.1%508.3%
HP Regeneration Over Time2.67% Max HP+2572.87% Max HP+2823.07% Max HP+3103.33% Max HP+3403.53% Max HP+3723.73% Max HP+4074.00% Max HP+4434.27% Max HP+4824.53% Max HP+5224.80% Max HP+565
Healing Duration12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s12.0s
Surging Blade DMG28.8%31.0%33.1%36.0%38.2%40.3%43.2%46.1%49.0%51.8%
Surging Blade Interval10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s10.0s
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s

Ring of Bursting Grenades

Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.

The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.

"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."

Ring of Bursting Grenades scaling, level 1 to 10
Level12345678910
Explosive Grenade DMG368.2%395.8%423.4%460.2%487.8%515.4%552.2%589.1%625.9%662.7%
Secondary Explosive Shell DMG49.1%52.8%56.5%61.4%65.0%68.7%73.6%78.5%83.4%88.4%
CD15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s15.0s
Energy Cost60606060606060606060

Constellations

  1. C1 · Stable Front Line's Resolve

    When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.

    You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."

  2. C2 · Sniper Induced Explosion

    After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.

  3. C3 · Practiced Field Stripping Technique

    Increases the Level of Short-Range Rapid Interdiction Fire by 3.

    Maximum upgrade level is 15.

  4. C4 · The Secret to Rapid-Fire Multishots

    After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.

  5. C5 · Enhanced Incendiary Firepower

    Increases the Level of Ring of Bursting Grenades by 3.

    Maximum upgrade level is 15.

  6. C6 · In Pursuit of Ending Evil

    After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.

    After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.

Weapons and artifacts

UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Polearms of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.

Weapons of the right type and stat
WeaponRarityBase ATK at 90Secondary stat
Primordial Jade Winged-Spear5★674CRIT Rate
Crimson Moon's Semblance5★674CRIT Rate
Bloodsoaked Ruins5★674CRIT Rate
Disaster and Remorse5★674CRIT Rate
Staff of Homa5★608CRIT DMG
Lumidouce Elegy5★608CRIT Rate
Symphonist of Scents5★608CRIT DMG
Fractured Halo5★608CRIT DMG
Sets whose two-piece bonus raises this character’s Pyro damage or the stat they ascend into
SetTwo-pieceFour-piece
Crimson Witch of FlamesPyro DMG Bonus +15%Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Tenacity of the MillelithHP +20%When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Vourukasha's GlowHP +20%Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.

To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.

Teams

To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.

What is published is the reaction chart. Pyro takes part in: