Razor
Wolf Boy
- Electro
- Claymore
- 4★
- Mondstadt
- Ascension stat: Physical DMG Bonus
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
What it costs to finish this character
Ascension alone: 760 resin (boss drops only) · talents alone: 590 resin.
Talent domain: Resistance, open Tuesday, Friday, Sunday.
A Crown of Insight is needed for the tenth level of each talent, and crowns are not farmable at any resin price — they come from events.
Materials and mora above are exact, straight from the game’s own tables. The resin figure and the day count divide by an average drop per run, which the game does not publish — they are a community-measured mean, not a promise.
Materials
| Material | Total |
|---|---|
| 6 | |
| 46 | |
| 9 | |
| 36 | |
| 9 | |
| 30 | |
| 1 | |
| 168 | |
| 18 | |
| Mora | 420,000 |
| Material | Total |
|---|---|
| 6 | |
| 1 | |
| 38 | |
| 31 | |
| 21 | |
| 22 | |
| 3 | |
| 6 | |
| Mora | 1,652,500 |
The talent table is for one ability. Levelling all three costs three times as much.
Talents
Steel Fang
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 95.92% | 102.46% | 109.00% | 117.72% | 124.26% | 131.89% | 141.70% | 151.51% | 161.32% | 171.13% |
| 2-Hit DMG | 82.63% | 88.27% | 93.90% | 101.41% | 107.05% | 113.62% | 122.07% | 130.52% | 138.97% | 147.42% |
| 3-Hit DMG | 103.31% | 110.36% | 117.40% | 126.79% | 133.84% | 142.05% | 152.62% | 163.19% | 173.75% | 184.32% |
| 4-Hit DMG | 136.05% | 145.32% | 154.60% | 166.97% | 176.24% | 187.07% | 200.98% | 214.89% | 228.81% | 242.72% |
| Charged Attack Cyclic DMG | 62.54% | 67.63% | 72.72% | 79.99% | 85.08% | 90.90% | 98.90% | 106.90% | 114.90% | 123.62% |
| Charged Attack Final DMG | 113.09% | 122.30% | 131.50% | 144.65% | 153.86% | 164.38% | 178.84% | 193.31% | 207.77% | 223.55% |
| Charged Attack Stamina Cost | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s | 40.0/s |
| Max Duration | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s | 5.0s |
| Plunge DMG | 82.0% | 88.7% | 95.4% | 104.9% | 111.6% | 119.3% | 129.7% | 140.2% | 150.7% | 162.2% |
| Low/High Plunge DMG | 164.06%/204.92% | 177.41%/221.60% | 190.77%/238.28% | 209.84%/262.10% | 223.20%/278.78% | 238.46%/297.85% | 259.44%/324.06% | 280.43%/350.27% | 301.41%/376.48% | 324.30%/405.07% |
Claw and Thunder
#Hunts his prey using the techniques taught to him by his master and his lupical.
{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
In the moment when lightning strikes, you can sometimes glimpse the look of a predator sizing up his prey deep within Razor's eyes.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} Skill DMG | 199.20% | 214.14% | 229.08% | 249.00% | 263.94% | 278.88% | 298.80% | 318.72% | 338.64% | 358.56% |
| Hold Skill DMG | 295.20% | 317.34% | 339.48% | 369.00% | 391.14% | 413.28% | 442.80% | 472.32% | 501.84% | 531.36% |
| Energy Recharge Bonus | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil | 20.00% per Electro Sigil |
| Energy Regenerated | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed | 5.0 per Electro Sigil Absorbed |
| Electro Sigil duration | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s | 18.0s |
| #{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s | 6.0s |
| Hold CD | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
Lightning Fang
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
·Strikes alongside Razor's normal attacks, dealing Electro DMG.
·Raises Razor's ATK SPD and Electro RES.
·Causes Razor to be immune to DMG inflicted by the Electro-Charged status.
·Disables Razor's Charged Attacks.
·Increases Razor's resistance to interruption.
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
The wolf has awoken. The hunt is on.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Burst DMG | 160.00% | 172.00% | 184.00% | 200.00% | 212.00% | 224.00% | 240.00% | 256.00% | 272.00% | 288.00% |
| Soul Companion DMG | 24.0% Normal Attack DMG | 25.8% Normal Attack DMG | 27.6% Normal Attack DMG | 30.0% Normal Attack DMG | 31.8% Normal Attack DMG | 33.6% Normal Attack DMG | 36.0% Normal Attack DMG | 38.4% Normal Attack DMG | 40.8% Normal Attack DMG | 43.2% Normal Attack DMG |
| Normal ATK SPD Bonus | 26.00% | 28.00% | 30.00% | 32.00% | 34.00% | 36.00% | 37.00% | 38.00% | 39.00% | 40.00% |
| Electro RES Bonus | 80.00% | 80.00% | 80.00% | 80.00% | 80.00% | 80.00% | 80.00% | 80.00% | 80.00% | 80.00% |
| Duration | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |
| Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
Constellations
- C1 · Wolf's Instinct
Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.
- C2 · Suppression
Increases CRIT Rate against opponents with less than 30% HP by 10%.
- C3 · Soul Companion
Increases the Level of Lightning Fang by 3.
Maximum upgrade level is 15.
- C4 · Bite
#When casting Claw and Thunder ({LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}), opponents hit will have their DEF decreased by 15% for 7s.
- C5 · Sharpened Claws
Increases the Level of Claw and Thunder by 3.
Maximum upgrade level is 15.
- C6 · Lupus Fulguris
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG.
When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
Weapons and artifacts
UNSURE This is not a tier list and not community guidance — this product has neither. It is a mechanical shortlist, and the rule is printed so you can check it: Claymores of 4★ and above whose secondary stat is one this character’s ascension stat scales with, ordered by base attack at level 90. Weapon passives are not weighed, because a passive is an effect and not a number.
| Weapon | Rarity | Base ATK at 90 | Secondary stat |
|---|---|---|---|
| 5★ | 741 | CRIT Rate | |
| 5★ | 741 | CRIT Rate | |
| 5★ | 674 | CRIT Rate | |
| 5★ | 674 | CRIT DMG | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | ATK% | |
| 5★ | 608 | CRIT Rate | |
| 5★ | 608 | CRIT Rate |
| Set | Two-piece | Four-piece |
|---|---|---|
| Thundering Fury | Electro DMG Bonus +15% | Increases the DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, the DMG Bonus conferred by Aggravate by 20%, and the DMG caused by Lunar-Charged and Stellar-Conduct by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s. |
| Bloodstained Chivalry | Physical DMG +25% | After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s. |
To turn this into a real recommendation section, add a build dataset — per character, the weapons and sets a community source actually recommends, with the rotation each assumes. Nothing in the game’s published data contains that judgement, and a ranking invented here would be indistinguishable from a researched one, which is why there is not one.
Teams
To build a team section, add team data. Which characters go together is judgement about rotations, energy and shielding that this product does not receive and will not guess at.
What is published is the reaction chart. Electro takes part in:
- Overloaded with Pyro
- Electro-Charged with Hydro
- Superconduct with Cryo
- Quicken with Dendro